EvilEngine/DYNA/game object:train junction: Difference between revisions

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! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint[[AssetID]] || '''in_spline''' ||
|-
| 0x04 || uchar byte|| '''in_is_from_forward''' ||
|-
| 0x05 || ucharbyte[3] || padding ||
|-
| 0x08 || uint[[AssetID]] || '''out1_spline''' ||
|-
| 0x0C || uchar byte|| '''out1_is_forward''' ||
|-
| 0x0D || ucharbyte[3] || padding ||
|-
| 0x10 || uint[[AssetID]] || '''out2_spline''' ||
|-
| 0x14 || uchar byte|| '''out2_is_forward''' ||
|-
| 0x15 || ucharbyte[3] || nullpadding ||
|}