EvilEngine/DYNA/game object:bullet time: Difference between revisions

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{{AutoDynaInfobox}}
 
==Format==
Note: Bullet_Time isn't present in The SpongeBob SquarePants Movie but it has code.
Unused in SpongeBob Movie but is still supported.
 
<source lang=cpp>
class zBulletTimeAsset : public xDynAsset
{
public:
float frequency;
float fadeout;
float originaltimer;
float originalscale;
unsigned char global;
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x000x10 || floatf32 || '''frequency''' ||
|-
| 0x040x14 || floatf32 || '''fadeout''' ||
|-
| 0x080x18 || floatf32 || '''originaltimer''' ||
|-
| 0x0C0x1C || floatf32 || '''originalscale''' ||
|-
| 0x100x20 || ucharu8 || '''global''' ||
|-
| 0x110x21 || ucharu8[3] || null'''padding''' ||
|}
{{DynaAssets}}