EvilEngine/DYNA/game object:Vent: Difference between revisions

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| 0x28 || [[Vector3]] || Damage box - upper corner || Upper corner offset of the damage box
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| 0x34 || float || Boulder push speedboulderInfluence || How fast it will push boulders (SpongeBall, SpongeBowl, etc.) during the damage state
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| 0x38 || uint || Flags ||