EvilEngine/DYNA/game object:RubbleGenerator: Difference between revisions

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{{AutoDynaInfobox}}
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || uint || '''flags''' ||
|-
| 0x04 || uint || '''spawnFrom''' ||
|-
| 0x08 || uint || '''spawnTo''' ||
|-
| 0x0C || uint || '''modelCount''' ||
|-
| 0x10 || uint || '''modelOffset''' ||
|-
| 0x14 || float || '''spawnRate''' ||
|-
| 0x18 || uint || '''spawnLimit''' ||
|-
| 0x1C || float || '''minVelocity''' ||
|-
| 0x20 || float || '''maxVelocity''' ||
|-
| 0x24 || uint || '''minRotations''' ||
|-
| 0x28 || uint || '''maxrotations''' ||
|-
| 0x2C || zRubbleLandType || '''landEffectType''' ||
|-
| 0x30 || uint || '''repeatType''' ||
|-
| 0x34 || [[SGRP]] || '''launchSoundGroupId''' || SoundGroup_AssetID
|-
| 0x38 || [[SGRP]] || '''landSoundGroupId''' || SoundGroup_AssetID
|}
{{DynaAssets}}
{{AutoGameNavs}}