EvilEngine/DYNA/game object:Grapple: Difference between revisions

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==Format==
<source lang=cpp>
class zGrappleAsset : public xDynAsset
{
public:
unsigned int object;
xVec3 offset;
unsigned int grapFlags;
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x000x10 || [[AssetID]] || '''object''' ||
|-
| 0x040x1C || [[Vector3]] || '''offset''' ||
|-
| 0x100x20 || uintu32 || '''grapFlags''' ||
|}
 
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