EvilEngine/DYNA/effect:water body: Difference between revisions
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Line 12:
<source lang=cpp>
{
public:
▲ struct asset_type : xDynAsset
unsigned int flags;
unsigned int
unsigned int body;
unsigned int
▲ uint32 facade_reflect;
};
▲ uint32 light_dir;
</source>
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! Offset !! Type !! Variable !! Description
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