EvilEngine/DYNA/effect:Waterhose: Difference between revisions
EvilEngine/DYNA/effect:Waterhose (view source)
Revision as of 16:55, 19 September 2023
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(Created page with "<onlyinclude> {{#vardefine:name|effect:Waterhose}}<nowiki/> {{#vardefine:version|}}<nowiki/> {{#vardefine:hash|0x03E64AEB}}<nowiki/> {{#vardefine:games|}}<nowiki/> {{#vardefin...") |
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{{#vardefine:version|}}<nowiki/>
{{#vardefine:hash|0x03E64AEB}}<nowiki/>
{{#vardefine:games|Incredibles}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoDynaInfobox}}
Unused Dynamic Type. Code can be found in The Incredibles.
==Format==
<source lang=cpp>
class zWaterhoseAsset : public xDynAsset
{
public:
xVec3 startPos;
xVec3 endPos;
xColor_tag color;
unsigned int sound;
unsigned int soundHit;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[Vector3]] || '''startpos''' ||
|-
| 0x1C || [[Vector3]] || '''endpos''' ||
|-
| 0x28 || [[Color]]|| '''color''' ||
|-
| 0x2C || [[AssetID]] || '''sound''' ||
|-
| 0x30 || [[AssetID]] || '''soundhit''' ||
|}
{{DynaAssets}}
|