EvilEngine/DYNA/effect:Rumble: Difference between revisions
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
class effectAsset : public xDynAsset
{
public:
float time;
float intensity;
unsigned int id;
unsigned char priority;
unsigned char type;
unsigned char rumbleInPause;
unsigned char pad;
float param1;
float param2;
float shakeMagnitude;
float shakeCycleMax;
float shakeRotationalMagnitude;
unsigned char shakeY;
};
</source>
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