EvilEngine/DYNA/effect:Rumble: Difference between revisions
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{{#vardefine:version|3}}<nowiki/>
{{#vardefine:hash|0x2A59443A}}<nowiki/>
{{#vardefine:games|TSSM Incredibles ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
class effectAsset : public xDynAsset
{
public:
float time;
float intensity;
unsigned int id;
unsigned char priority;
unsigned char type;
unsigned char rumbleInPause;
unsigned char pad;
float param1;
float param2;
float shakeMagnitude;
float shakeCycleMax;
float shakeRotationalMagnitude;
unsigned char shakeY;
};
</source>
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| 0x14 || f32 || '''intensity''' ||
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| 0x18 || u32 || '''id''' ||
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| 0x1C || u8 || '''priority''' ||
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