EvilEngine/DYNA/effect:Lens Flare Element: Difference between revisions

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</onlyinclude>
{{AutoDynaInfobox}}
 
==Format==
 
<source lang=cpp>
class xScrFxLensFlareElement : xDynAsset
{
uint32 textureID;
RwTexture* texture;
float32 position
float32 width
float32 height
float32 uv[2][2]
uint32 color
uint32 mode
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[RWTX]] || '''Texture_AssetID''' ||
|-
| 0x04 || uint32 || '''texture''' ||
|-
| 0x08 || float32 || '''position''' ||
|-
| 0x0C || float32 || '''width''' ||
|-
| 0x10 || float32 || '''height''' ||
|-
| 0x14 || float32 || '''uv''' ||
|-
| 0x18 || float32 || '''uv''' ||
|-
| 0x1C || float32 || '''uv''' ||
|-
| 0x20 || float32 || '''uv''' ||
|-
| 0x24 || uint32 || '''color''' ||
|-
| 0x28 || uint32 || '''mode''' ||
|}
 
{{DynaAssets}}