EvilEngine/DYNA/Checkpoint: Difference between revisions
< EvilEngine | DYNA
EnergyDrink (talk | contribs) No edit summary |
EnergyDrink (talk | contribs) m (absolute offsets) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 8:
</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
|
Latest revision as of 12:13, 19 September 2023
Checkpoint | |
---|---|
Hash | 0x2DE7AB98 |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | uint32 | number | |
0x14 | AssetID | triggerID | |
0x18 | AssetID | scriptID | |
0x1C | AssetID | cameraID | |
0x20 | AssetID | pointerMrIID | |
0x24 | AssetID | pointerFrozoneID |