EvilEngine/DYNA/Checkpoint: Difference between revisions
m
absolute offsets
m (Seil moved page DYNA/Checkpoint to EvilEngine/DYNA/Checkpoint) |
EnergyDrink (talk | contribs) m (absolute offsets) |
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
</source>
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