EvilEngine/DYNA/Checkpoint: Difference between revisions

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{{#vardefine:version|}}<nowiki/>
{{#vardefine:hash|0x2DE7AB98}}<nowiki/>
{{#vardefine:games|ROTU RatProto}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoDynaInfobox}}
 
==Format==
 
<source lang=cpp>
struct zCheckpointAsset : xDynAsset
{
uint32 number;
uint32 triggerID;
uint32 scriptID;
uint32 cameraID;
uint32 pointerMrIID;
uint32 pointerFrozoneID;
};
</source>
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x000x10 || intuint32 || unknown'''number''' || flags?
|-
| 0x040x14 || [[TRIGAssetID]] || '''Trigger_AssetIDtriggerID''' ||
|-
| 0x080x18 || [[SCRPAssetID]] || '''Script_AssetIDscriptID''' ||
|-
| 0x0C0x1C || [[CAMAssetID]] || '''Camera_AssetIDcameraID''' ||
|-
| 0x100x20 || [[DYNA/pointerAssetID]] || '''MrIncrediblePointerpointerMrIID''' ||
|-
| 0x140x24 || [[DYNA/pointerAssetID]] || '''FrozonePointerpointerFrozoneID''' ||
|}
 
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