EvilEngine/DSTR
This asset defines an entry for a destructible object.
DSTR | |
---|---|
Destructible Object | |
Type | Entity |
Source code | zEntDestructObj.h |
Format
Destructables are entity assets, so they start with their 0x54 byte header, then are followed by:
Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | ? | animSpeed | null |
0x58 | ? | initAnimState | null |
0x5C | int | health | always 1 |
0x60 | AssetID? | spawnItemID | null |
0x64 | int | dflags | hit mask? |
0x68 | byte | collType | usually 0 or 2 |
0x69 | byte | fxType | usually 0, 1, or 2 |
0x6A | short | pad | padding |
0x6C | float | blast_radius | |
0x70 | float | blast_strength | |
0x74 | AssetID (Shrapnel) | shrapnelID_destroy | Not present in Scooby |
0x78 | AssetID (Shrapnel) | shrapnelID_hit | Not present in Scooby |
0x7C | AssetID (SFX) | sfx_destroy | Not present in Scooby |
0x80 | AssetID (SFX) | sfx_hit | Not present in Scooby |
0x84 | AssetID (Model) | hitModel | Not present in Scooby |
0x88 | AssetID (Model) | destroyModel | Not present in Scooby |
Events | |||
0x8C | Event[numberOfEvents] | Events |