EvilEngine/DEST: Difference between revisions

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! Offset !! Type !! Variable !! Description
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| 0x00 || intuint || '''minfIDid''' || MINF_AssetID
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| 0x04 || intuint || '''nstates''' || Number of States. Always 1 in TSSM
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| 0x08 || intuint || '''hit_points''' || Always 1 in TSSM
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| 0x0C || intuint || '''hit_filter''' || Always 2 in TSSM
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| 0x10 || intuint || '''launchFlaglaunch_flag''' ||
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| 0x14 || intuint || '''behaviour''' || Always 11 in TSSM
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| 0x18 || intuint || '''flags''' ||
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| 0x1C || intuint || '''soundgroupidleID''' || SoundGroup used when idle
|-
| 0x20 || float || '''respawn''' ||
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| 0x24 || char || '''target_priority''' || Always 1 in TSSM
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| 0x25 || char[3] || null || Always 0padding
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| 0x260x28 || charuint || null'''percent''' || AlwaysUsually 01 in TSSM
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| 0x2C || [[AssetID]] || '''modelID''' || Changes the destructible's model into this model when destroyed.
| 0x27 || char || null || Always 0
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| 0x280x30 || int[[AssetID]] || '''percentshrapnelID''' || UsuallyShrapnel 1used inwhen TSSMdestroyed
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| 0x2C0x34 || [[MODLAssetID]] || '''modelIDshrapnelhitID''' || ChangesShrapnel the destructible's model into this modelused when destroyed.hit
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| 0x300x38 || [[SHRPAssetID]] || '''shrapnelIDsoundgroupidleID''' || ShrapnelSoundGroup used when destroyedidling
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| 0x340x3C || [[SHRPAssetID]] || '''shrapnelhitIDsoundgroupfxID''' || Shrapnel used when hit
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| 0x380x40 || [[SGRPAssetID]] || '''soundgroupidleIDsoundgrouphitID''' || SoundGroup used when idlinghit
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| 0x3C0x44 || [[SGRPAssetID]] || '''soundgroupfxIDsoundgroupfxIDswitch''' ||
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| 0x400x48 || [[SGRPAssetID]] || '''soundgrouphitIDsoundgrouphitIDswitch''' || SoundGroup used when hit
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| 0x440x4C || [[SGRPAssetID]] || '''soundgroupfxIDswitchrumbleIDhit''' || {{SlashTrick|DYNA/effect:Rumble}}
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| 0x480x50 || [[SGRPAssetID]] || '''soundgrouphitIDswitchrumbleIDswitch''' || {{SlashTrick|DYNA/effect:Rumble}}
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| 0x4C0x54 || DynaIDuint || '''rumbleIDhitfx_flags''' || Dynasfx Effect Rumbleflags
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| 0x500x58 || DynaIDuint || '''rumbleIDswitchnanimations''' || DynaSet Effectto Rumble1 enables animation
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| 0x5C || [[ANIMAssetID]] || '''animationID''' || Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles
| 0x54 || int || '''fx_flags''' || sfx flags
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| 0x58 || int || '''nanimations''' || Set to 1 enables animation
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| 0x5C || [[ANIM]] || '''animationID''' || Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles
|}
 
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