EvilEngine/DEST: Difference between revisions

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Line 31:
| 0x18 || int || '''flags''' ||
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| 0x1C || int || '''soundgroupidleID''' || SoundGroup used when idlingidle
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| 0x20 || float || '''respawn''' ||
Line 43:
| 0x27 || char || null || Always 0
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| 0x28 || int || '''percent''' || AlwaysUsually 1 in TSSM
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| 0x2C || [[AssetIDMODL]] || '''modelID''' || Model_AssetIDChanges the destructible's model into this model when destroyed.
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| 0x30 || [[AssetIDSHRP]] || '''shrapnelID''' || Shrapnel used when destroyed
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| 0x34 || [[AssetIDSHRP]] || '''shrapnelhitID''' || Shrapnel used when hit
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| 0x38 || [[AssetIDSGRP]] || '''soundgroupidleID''' || SoundGroup used when idling
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| 0x3C || [[AssetIDSGRP]] || '''soundgroupfxID''' ||
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| 0x40 || [[AssetIDSGRP]] || '''soundgrouphitID''' || SoundGroup used when hit
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| 0x44 || [[AssetIDSGRP]] || '''soundgroupfxIDswitch''' ||
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| 0x48 || [[AssetIDSGRP]] || '''soundgrouphitIDswitch''' ||
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| 0x4C || DynaID || '''rumbleIDhit''' || Dyna Effect Rumble
Line 69:
| 0x58 || int || '''nanimations''' || Set to 1 enables animation
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| 0x5C || [[AssetIDANIM]] || '''animationID''' || Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles
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