EvilEngine/CSN: Difference between revisions

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===Alignment===
Header, Raw Data and TimeChunks are all aligned to 2048 bytes.<br>
Entries in TimeChunks are aligned to 16 bytes?
 
==Format==
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| 0x04 || float || '''EndTime''' ||
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| 0x08 || uint || '''NumData''' || Number of entries.
|-
| 0x0C || uint || '''ChunkIndex''' || TimeChunk index (starts with 0).
|}
 
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* 7 = JDTA '''(Not present in scooby)'''
|-
| 0x04 || [[AssetID]] || '''AssetID''' || AssetID of entry.
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| 0x08 || uint || '''ChunkSize''' || Size of data, relative to end of this header.
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| 0x0C || uint || '''FileOffset''' || Starting position of data, relative to end of this header.
|}
 
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| 0x10 || uint32 || '''RootIndex''' ||
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| 0x14 || float[3] || '''Translate''' || Starting position.
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| 0x20 || colspan="3" style="text-align:center" | [[ANIM]]
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! 0x00 || colspan="3" | [[#xCutsceneData|xCutsceneData Header]]
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| 0x10 || uint32 || colspan="2" | Amount of cameras/frames.
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| 0x14 || colspan="3" style="text-align:center" | [[FLY]] in big(Big-endianEndian on Gamecube)
|}
 
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