EvilEngine/Assets: Difference between revisions

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There are many different asset types, but they can be grouped into classes that have similar properties.
 
===RenderwareRenderWare Streams===
These are assets whose data is composed of a RenderwareRenderWare binary stream, with the tree structure commonly found in them. These assets can be opened in [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]. They are: [[BSP]], [[JSP]], [[MODL]], [[RWTX]].
 
===Object Assets===
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