EvilEngine/Assets: Difference between revisions

no edit summary
No edit summary
Line 134:
{{AutoAssetTableRow|BINK}}
{{AutoAssetTableRow|BOUL}}
{{AutoAssetTableRow|BSP|BSP level models are unused in BFBB, but still supported.}}
{{AutoAssetTableRow|BUTN}}
{{AutoAssetTableRow|CAM}}
Line 192:
{{AutoAssetTableRow|RAW}}
{{AutoAssetTableRow|RWTX}}
{{AutoAssetTableRow|SCRP|SCRP assets are unused in Scooby and BFBB, but are still supported (an AR codecodes isare required).}}
{{AutoAssetTableRow|SDFX}}
{{AutoAssetTableRow|SFX}}
17

edits