Essentials Series/Stage Controllers: Difference between revisions

Battlepedia>Igorseabra4
(Created page with "{{EssentialsSeriesBox}} This page is part of the Essential Series modding tutorials. It will cover editing of some asset types. == Environment == Every stage must have exactl...")
 
Battlepedia>Igorseabra4
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=== Level of Detail Table ===
The level of detail table allows a model to fade out of view when the camera is at a certain distance from it, and even use different models depending on the distance. This is used to increase game performance by hiding models which are far away. See [[LODT]] for more information.
 
In Industrial Park's '''Options''' tool strip menu, there is a setting to enable rendering of assets based on the LODT values. Objects not present in the LODT will have a default draw distance of 100 when this is on.
 
=== Pipe Info Table ===
The pipe info table sets pipeline rendering states for models, allowing you to enable vertex colors or transparency or create interesting view effects. See [[Custom Models#Pipe Info Table|Pipe Info Table]] or [[PIPT]] for information.
 
In Industrial Park's '''Options''' tool strip menu, there is a setting to enable rendering of assets based on the PIPT values. This function is still experimental and the preview is not accurate to the game.
 
=== Simple Shadow Table ===