Essentials Series/Sound and Music: Difference between revisions

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This page is part of the Essential Series modding tutorials. It covers exporting and importing the game's sound and music using [[Industrial Park (Level Editor)|Industrial Park]].
 
== ExportingPreviewing ==
In BFBB, sounds are stored in [[SND]] (sound effects), [[SNDS]] (music and voices) and [[SNDI]] (headers) assets usually in [[HOP]] files. Most of the game's sounds (effects and voices) are in each individual level that uses them, but music is contained in MNU5.HIP.
 
You can use the Asset Data Editor for SND and SNDS sounds to preview sounds; this only works on a few sound formats, but not all of them. For this function to work, you must first click on '''Download vgmstream''', under the Tools tool strip menu to download a vgmstream release from [https://github.com/losnoco/vgmstream/ its page] to your Resources folder. The tool is used to play the sounds. To stop a sound, click on the '''Stop Sound''' also under Tools, otherwise the sound will only stop if you close Industrial Park.
 
== Exporting ==
To export a SND or SNDS asset, navigate to it in Industrial Park's Archive Editor and click Edit Data. Click Export Sound Data and a file browser dialog will open, allowing you to save the sound.
* If you're using a Xbox archive, this is a WAV sound which can be played immediately.