Essentials Series/Sound and Music: Difference between revisions

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Jaw Data is contained in the [[JAW]] asset and refers to lip-syncing data for character mouths. You can use [https://github.com/pslehisl/BFBBJawData/releases this plugin] to create jaw data from an audio file in Audacity; then use the Import Jaw Data button in the Asset Data Editor for the sound asset to import it. [https://www.youtube.com/watch?v=WieXyyDt1n0 This video] contains a guide on doing that.
 
== [[SFX]]Sound Effects ==
See the [[Sound Effects]] tutorial for a guide on playing the sound ingame.
To be able to play the sound ingame, the SFX asset is used. SFX is an [[Asset#Object Assets|object asset]] and thus can send and receive events, including the PlaySound event. Most of the attributes of the asset are unknown, but you can change the sound [[asset ID]] to your SND/SNDS ID and experiment with the other settings.
 
== Links ==