Essentials Series/Porting a GameCube level to Xbox: Difference between revisions

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Battlepedia>Skyweiss
(Created page with "== Introduction == This tutorial will go through the process of porting a pre-existing GameCube level (ideally one you have created yourself) to be able to be played on the X...")
 
Battlepedia>Skyweiss
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# Find which assets can be copied and pasted [[Industrial_Park_(level_editor)#Asset_Types|here]] by looking at the "Cross-Version Copy" column of the table. I recommend sorting the column so that asset types listed as "No" will appear first.
# Copy and paste every asset from the GameCube HIP file that is not marked as "No" over to the Xbox HIP file. I do this by changing the asset type dropdown, looking to see if it is marked as "Yes" or "No," and if it is marked as "Yes," I copy every asset listed and paste them into the Xbox HIP file.<br />''(Note: I've found that Industrial Park will usually disallow you from pasting an asset if it is not a supported copy-and-paste type, but I would still use the wiki page as a reference as it contains the most recent and accurate information.)''
# Do the same for the HOP files. This will be a much shorter of a process, as many of the assets in HOP files cannot be easily copied and pasted as of writing this tutorial.
#* For ease, you can usually find copy-able assets in the MODEL and DEFAULT layers of the HOP file. Note that ''most'' models obtained from the GameCube version of the original game cannot be copied over, but models that have been imported using Industrial Park's model import (from a format such as OBJ, DAE, etc.) can be safely copied over, so it is up to you to recognize which models are safe to copy; however, as a rule of thumb, I would avoid copying models that were not custom-made.
#* Remember that only certain asset types in the DEFAULT layer can be copied over, which can be found on the aforementioned wiki page. In general, it's not a lot.
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