Essentials Series/Links: Difference between revisions

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(Created page with "{{EssentialsSeriesBox}} This page is part of the Essential Series modding tutorials. It will cover how to use Industrial Park to create link...")
 
 
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== Base and Entity Assets ==
Please take a look at the [[Asset#Classes of Assets|Classes of Assets]] page. We're concerned about two basic groups of assets, namely Base (which we sometimes call Object assets) and Entity (which we sometimes call Placeable assets). The [[../Editing Assets/#Asset Data Editor|Asset Data Editor]] for Base assets has all the properties detailed for Base assets in that page, same for the Entity assets. All Entity assets are also Base assets (so they have everything Base has), and all of these assets can create [[#Links|Links]] to each other. Industrial Park automatically sets the AssetID and AssetType fields for base assets, so you don't have to worry about them. Common base assets are [[../Counters/]], [[../Timers/]], [[../Dispatchers/]] and [[../Conditionals/]], and common entity assets are [[SIMPs../Simple Objects/]], [[../Platforms/]], [[../Buttons/]], [[../Boulders/]] and [[../User Interfaces/]]. Note that having a 3D position in the world does not automatically mean the asset is an entity; [[../Sound Effects/]] and [[../Cameras/]] have positions but are only Base, and Markers have positions but are not even Base!
 
== Events ==
An '''event''' is a signal, message, or instruction that can be sent to any Base asset. Events are usually used to notify an object of something happening between that object and another object. For example, when the [[PLYR|player]] walks inside a [[TRIG|trigger]], the ''EnterPlayer'' event is automatically sent to the trigger. Events are also used to notify objects of something important happening in the scene. For example, all Base assets receive the ''Scene Prepare'' event during <code>xSceneInit()</code>, which some entities use internally to know when to set themselves up. Events can also be sent directly from one object to another.
 
=== List of Events ===
* [[List of Events/Scooby|Night of 100 Frights]]
* [[List of Events/BFBB|Battle for Bikini Bottom]]
* [[List of Events/TSSM|The SpongeBob SquarePants Movie]]
* [[List of Events/Incredibles|The Incredibles]]
* [[List of Events/ROTU|The Incredibles: Rise of the Underminer]]
 
== Links ==
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Target Asset shortcuts: Self (inserts sender asset as target asset) and +1 (increments number at the end of asset name by 1).
 
[[Category:Modding]] [[Category:Tutorials]]
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