Essentials Series/Links: Difference between revisions

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== Base and Entity Assets ==
Please take a look at the [[Asset#Classes of Assets|Classes of Assets]] page. We're concerned about two basic groups of assets, namely Base (which we sometimes call Object assets) and Entity (which we sometimes call Placeable assets). The [[../Editing Assets/#Asset Data Editor|Asset Data Editor]] for Base assets has all the properties detailed for Base assets in that page, same for the Entity assets. All Entity assets are also Base assets (so they have everything Base has), and all of these assets can create [[#Links|Links]] to each other. Industrial Park automatically sets the AssetID and AssetType fields for base assets, so you don't have to worry about them. Common base assets are [[../Counters/]], [[../Timers/]], [[../Dispatchers/]] and [[../Conditionals/]], and common entity assets are [[SIMPs../Simple Objects/]], [[../Platforms/]], [[../Buttons/]], [[../Boulders/]] and [[../User Interfaces/]]. Note that having a 3D position in the world does not automatically mean the asset is an entity; [[../Sound Effects/]] and [[../Cameras/]] have positions but are only Base, and Markers have positions but are not even Base!
 
== Events ==
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=== List of Events ===
* [[List of Events/Scooby|BattleNight forof Bikini100 BottomFrights]]
* [[List of Events/BFBB|Battle for Bikini Bottom]]
* [[List of Events/TSSM|The SpongeBob SquarePants Movie]]
* [[List of Events/Incredibles|The Incredibles]]
* [[List of Events/ROTU|The Incredibles: Rise of the Underminer]]
 
We do not have a list for Scooby-Doo: Night of 100 Frights, so we use the Battle For Bikini Bottom one instead, which has leftover events from Scooby.
 
== Links ==
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Target Asset shortcuts: Self (inserts sender asset as target asset) and +1 (increments number at the end of asset name by 1).
 
[[Category:Modding]] [[Category:Tutorials]]
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