Essentials Series/Industrial Park basics: Difference between revisions

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* '''C''': toggles backface culling
* '''F''': toggles wireframe mode
* '''G''': open [[../Editing Assets/#Asset Data Editor|Asset Data Editor]] for selected assets
* '''R''': reset view
* '''T''': snap [[../Editing Assets/#Gizmos|gizmos]] to grid
* '''U''': toggle [[../User Interfaces/|UI Mode]]
* '''V''': cycle between [[../Editing Assets/#Gizmos|gizmos]]
* '''Z''': toggle mouse mode
* '''F1''': displays the [[#View Config|View Config]] box
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* '''Middle click and drag''' to rotate view
* '''Mouse wheel''' to move forward/backward
* '''Right click''' on screen to choose a [[../Editing Assets/#Gizmos|gizmo]] or [[../Asset Templates/|template]]
** '''Shift + Right click''' to place a [[../Asset Templates/|template]]
* '''Ctrl + Right click and drag''' to pan (move view up, left, down, right)
 
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* '''Lower Quality Graphics''': check this option to use 16 bit depth and stencil buffers and disable anti-aliasing, depth clip and anisotropic filtering (by default, 32 bit buffers are used and those options are on).
 
* '''UI Mode''' and '''UI Mode AutoSize''': toggles UI Mode. See [[../User Interfaces/]] for more info.
* '''Use LODT For Rendering''' and '''Use PIPT For Rendering''': uses the data on those assets to control the renderer. See [[../Stage Controllers/]] for more info.
* '''Hide Invisible Meshes''': hides models which are set to always be invisible through their atomic flags. Those meshes can be parts of bigger, visible models and can never be made visible ingame. See [[MODL]] for more info.
* '''Movement Preview''': see [[../Platforms/#Movement Preview|Platforms]] for more info.
 
== Projects ==
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== Editing Assets ==
Now that you know how to work Industrial Park, see the [[../Editing Assets/|next page]] in the tutorial to get started with editing assets.
 
[[Category:Modding]] [[Category:Tutorials]]