Essentials Series/Extracting Models: Difference between revisions

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The first thing you should do is find the model you want to extract. Models will be either [[MODL]] assets, which are characters and stage objects, present in the Model layer of a level's HOP, or [[JSP]] assets, which are stage models, present in the BSP layer. With the model selected, click on Edit Data to open the [[Editing Assets#Asset Data Editor|Asset Data Editor]].
 
Note: ifit is best to use the modelXbox usesversion of the games to extract the models. On GameCube, some models use native data (you can check this on the Asset Data Editor). thisThe methodexport willfrom simplynative notdata work. Thismeshes is theless caseoptimized. forExporting many GameCube andfrom PS2 models,native whichdata is whynot you should use the Xbox version to exportsupported.
 
== Exporting as DFF ==