Essentials Series/Editing Assets: Difference between revisions

no edit summary
m (Seil moved page Essentials series/Editing Assets to Essentials Series/Editing Assets without leaving a redirect)
No edit summary
Line 27:
* '''Type''': this box allows you to see in the list only assets of a specific type, or all of them.
* '''Find''': type an asset ID (preceded by 0x) or name here. If an asset with this ID or name is present, it'll be selected.
* '''Template Focus''': click on this to activate [[../Asset Templates/|template]] placement focus for this Archive Editor.
* '''Import''' (Ctrl + I): displays the [[#Asset Header Editor|Asset Header Editor]], allowing you to create a new asset from an external file.
* '''Duplicate''' (Ctrl + D): duplicates the selected asset(s). The new assets will be a copy with a new name and asset ID.
Line 78:
* Any edited properties will be applied to all assets.
* You can use this tool with assets of different types, but only properties common to all assets will be shown.
* You cannot edit [[../Links/]] with this tool.
* It's only recommended to do this on [[../Links/#Base and Entity Assets|base and entity assets]]; but not others such as sounds, models, textures and animations.
 
== Gizmos ==
Line 118:
 
== Templates ==
Now, you know the basics of editing assets. This page might seem like it has a lot of information, but you don't have to remember everything right now, and you can always come back to it to review or find a function you need. Continue to the [[../Asset Templates/]] page for the best way to place new assets.
 
== Other Archive Editor Functions ==
Line 129:
 
* '''Export Assets + INI''': Exports the currently open archive into a folder structure and INI file, the same output perfomed by [[HipHopTool]].
* '''Export Audio''': Exports all SND and SNDS assets in the archive into a folder. The assets will be 'reassembled' with their headers, creating useable audio files. See more information on [[../Sound and Music/]].
* '''Import HIP Archive''': Choose a HIP, HOP or Settings.ini file (from HipHopTool-style exported archive) to import. All layers and assets from the selected file will be added to the current one. Layers will be ordered by the Organize Layers function. If an asset with the same ID is already present, you will be prompted whether to overwrite it or not, except for [[COLL]], [[JAW]], [[LODT]], [[PIPT]], [[SHDW]] and [[SNDI]], all of which will be merged into one single asset. This is useful for [[Asset porting]].
* '''Import Multiple Assets''': Choose any amount of files to use as external data for assets and import them. This is useful for assets which are commonly from external editors, such as textures, models and sounds. Imported sounds will automatically be sent to the [[SNDI]].
* '''Import Models''': see [[../Custom Models/]].
* '''Import Textures''': see [[../Custom Models/#Import Textures|Custom Textures]].
 
[[Category:Modding]] [[Category:Tutorials]]