Essentials Series/Editing Assets: Difference between revisions

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== Other Archive Editor Functions ==
These are available from the '''Edit''' tool strip menu.
** '''EditConvert PACKArchive''': This allows you to edit the PACK section of the HIP archive, which contains the information for the archive's platform, game and date. This means you can edit an existing archive's game and platform; Industrial Park will also convert the format of all assets to the new game/platform's format. The assets which will be converted are limited to the ones supported by the "Cross-Version Copy" function (which you can check in the asset table [[Industrialbelow). ParkFor the ones it cannot (levelsuch editor)#Assetas sounds and Types|here]]MINF), it will ask you to choose a directory to replace the assets from; all unsupportedHIP/HOPs assetin typesthis directory and subdirectories will simplybe scanned for the assets. Any assets which were not found will not be leftconverted and the list will be shown at the end. Texture assets are not converted. This function is still unchangedexperimental.
* '''Collapse Layers''': This will merge all of the archive's layers in a way that there is only one layer of each type, keeping all assets. Layers will be ordered by type in the same order the game originally does.
* '''Merge Similar Assets''': Checks if the archive has multiple assets of the types [[COLL]], [[JAW]], [[LODT]], [[PIPT]], [[SHDW]] and [[SNDI]], and merges their content into one single asset of each. This is also done upon Import HIP (detailed below).