Essentials Series/Editing Assets: Difference between revisions

no edit summary
Battlepedia>Igorseabra4
No edit summary
Battlepedia>Igorseabra4
No edit summary
Line 119:
* '''Import Multiple Assets''': Choose any amount of files to use as external data for assets and import them. This is useful for assets which are commonly from external editors, such as textures, models and sounds. Imported sounds will automatically be sent to the [[SNDI]].
* '''Import Models''': see [[Custom Models]].
* '''Import Textures''': see [[Custom Models#Import Textures|Custom Textures]].
* '''Import Textures''': This function allows you to select image files to import as new [[RWTX]] assets. You can choose a few settings for the textures and also if existing textures with the same names should be overwritten or not. Supported formats: BMP, GIF, EXIF, JPG, PNG, TIFF and RWTEX (exported from Magic.TXD).
* '''TXD Archive''':
** '''Export (RW3)''': Export all of the archive's [[RWTX]] assets which contain .RW3 in their names into a single TXD file. This only works on GameCube HOPs.
** '''Import (RW3)''': Choose a TXD file to import; rather than importing the entire archive, the tool will batch create one asset from each texture of the archive and import it as a RWTX asset. The .RW3 suffix will be appended to the texture names. Existing ones with matching names/IDs will be replaced. This only works with GameCube TXDs. Use it on custom TXDs or TXD previously exported with the previous function.
** '''Export (No RW3)''': Export all of the archive's [[RWTX]] assets which don't contain .RW3 in their names into a single TXD file. This only works on GameCube HOPs.
** '''Import (No RW3)''': Choose a TXD file to import; rather than importing the entire archive, the tool will batch create one asset from each texture of the archive and import it as a RWTX asset Existing ones with matching names/IDs will be replaced. This only works with GameCube TXDs.
 
[[Category:Modding]] [[Category:Tutorials]]