Essentials Series/Custom Models: Difference between revisions

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(→‎Exporting as Other Formats: Correction about .dae model importing bug)
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When exporting level models from your model editor, it's important to note that there's a maximum amount of vertices/triangles that the model can have. After a certain amount, the game starts to lag, and after another one, it will crash when loading the stage. It's not known precisely what is the size, but the resulting MODL asset should not exceed 100 KB in size (you can check the size in the Archive Editor after importing). If your models are big, you can split them into smaller pieces in the 3D tool and import them as separate assets.
 
Once the models are imported, you will need to make [[SIMP]] (Simple ModelObject) assets and add them to the HIP so that the models will actually appear in the world. This can be done automatically in Import Models, but is also covered in the [[../SIMPsSimple Objects/]] page.
 
After importing the models, you will need to import their [[#Import Textures|textures]].