Essentials Series/Custom Models: Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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* Additive Alpha: enables additive alpha on the model. This turns all "blacks" of the model into "transparents": the model becomes translucent and very bright.
* Additive Alpha + Vertex Colors: combines Additive Alpha and Vertex Colors.
 
== Material Effects ==
In the Asset Data Editor for MODL assets, you can click on the <nowiki>[...]</nowiki> button near the Materials field to open the Material Effect Editor.
 
[[File:Industrial Park Screenshot16.png|thumb|center|Material Effects Editor]]
 
It allows you to create and edit not only texture names and material colors for individual materials in the model, but also create a Material Effects PLG RenderWare section with Bump Mapping, Environment Mapping and Dual Texture effects. None of these effects are previewed in Industrial Park. The Bump Mapping effect, although available, doesn't actually seem to work in BFBB.
 
[[Category:Modding]] [[Category:Tutorials]]