Essentials Series/Custom Models: Difference between revisions

no edit summary
Battlepedia>Igorseabra4
(Created page with "{{EssentialsSeriesBox}} This page is part of the Essential Series modding tutorials. It will cover how to use Industrial Park to import cust...")
 
Battlepedia>Igorseabra4
No edit summary
Line 8:
This method is the most traditional, and necessary if you want to import rigged models (with a skeleton, which also allows for [[Custom Animations|animations]]). This allows you to create a custom character, for example, and even replace one of the player models (although the process of creating custom animations to replace each one would be lengthy). Another option would be to [[Extracting Models|extract]] the player model and rig a different model to the same skeleton, which would avoid needing to make new animations.
 
This method is quite simple: have your 3d model in 3ds Max or Blender, then use the [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ DFF plugin] for 3ds Max or [https://github.com/Parik27/DragonFF DragonFF] for Blender to export the model (in 3ds Max's case, you must have only the bones selected, then click on Export Selected, for the export to work properly). These are the correct settings for the export (note: it is possible that other settings also work, depending on your model's needs):
 
[[File:RiggedExample02.PNG|center|thumb|990px|Only the bones are selected, not the object.]]
 
These are the correct settings for the export (note: it is possible that other settings also work, depending on your model's needs):
 
[[File:RWIO Settings BFBB.png|750px|thumb|center|rwio settings]]
 
[[File:Custom Model Example.png|400px|thumb|center|Example of custom model imported from 3ds Max]]
 
[https://www.youtube.com/watch?v=iTIuCOXGjFY Video guide on doing the steps above].
 
=== Exporting as Other Formats ===