Essentials Series/Asset Templates: Difference between revisions

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m (Seil moved page Essentials series/Asset Templates to Essentials Series/Asset Templates without leaving a redirect)
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Using templates is the fastest way to place new assets in the scene. You can either place new asset templates by right clicking the asset list in the Archive Editor and choosing the template you want to place, or you can right click on the view, choose one of the templates and use Shift + Right click to place the template in the scene (you must first activate template focus by clicking on "Template Focus OFF" in an Archive Editor, also make sure the correct layer for that asset type is selected - usually it'll be Default). Many templates are composed of multiple assets (the Bus Stop template will place 7 different assets at once).
 
Note: '''placing a template is not enough for the asset to function''' if an asset of the same class was not present in the level before (for example, placing a Fodder template in Bikini Bottom will crash the game unless you [[Asset Porting|port the Fodder assets]] to Bikini Bottom's HOP file first). This is explained better in the [[../Tikis and Enemies/]] tutorial.
 
=== Available Templates ===
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== Links ==
You already know the basics of placing new assets and editing them; let's move on to the [[../Links/]] page to take a step further and learn how to create game logic by connecting assets to each other.
 
[[Category:Modding]] [[Category:Tutorials]]