Essentials Series/Asset Templates: Difference between revisions

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Battlepedia>Igorseabra4
(Created page with "{{EssentialsSeriesBox}} This page is part of the Essential Series modding tutorials. It will cover the basics of placing new assets via templates with Industrial Park (l...")
 
Battlepedia>Igorseabra4
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Using templates is the fastest way to place new assets in the scene. You can either place new asset templates by right clicking the asset list in the Archive Editor and choosing the template you want to place, or you can right click on the view, choose one of the templates and use Shift + Right click to place the template in the scene (you must first activate template focus by clicking on "Template Focus OFF" in an Archive Editor, also make sure the correct layer for that asset type is selected - usually it'll be Default). Many templates are composed of multiple assets (the Bus Stop template will place 7 different assets at once).
 
Note: '''placing a template is not enough for the asset to function''' if an asset of the same class was not present in the level before (for example, placing a Fodder template in Bikini Bottom will crash the game unless you [[Asset Porting|port the Fodder assets]] to Bikini Bottom's HOP file first). This is explained better in the [[Tikis and Enemies]] tutorial.
 
=== Available Templates ===
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** Stage Items: teleport box, port-o-head, throw fruits, ring. The assets are of varying types.
* Others: mostly HOP assets, such as [[PIPT]], [[LODT]], [[SNDI]].
* '''PasteClipboard''' is a special template that simple pastes any asset you have copied. Asset whichhavwhich ehave positions will be placed in the new position you choose.
 
There is a '''Templates: Persistent Shinies''' toggle in the Tools tool strip menu which sets whether the shiny object and manliness point templates will be set as Persistent or not (persistent assets have keep their state saved to the save file, so persistent pickups remain collected forever and never reappear).
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The template is identical to the asset that was copied (including all fields and links), and the only change made to it is that a new position will be assigned (only for assets with a position value; others will be simple copies).
 
User Templates are global and will be saved to Resources\UserTemplates. andYou can berename editedthem manually and share them if you want to.
 
== Links ==