Basic asset editing: Difference between revisions

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Battlepedia>Igorseabra4
Battlepedia>Igorseabra4
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==Introduction==
In this tutorial, we're going to see how to edit an [[Asset|asset]] from a level's [[HIP|HIP or HOP file]] from the unpacked archive using [[HipHopTool]] and a hex editor. As an example, we'll be editing one or more textures from Bikini Bottom (hub) and moving a few objects around in the level.
 
Note: this tutorial was made before [[Industrial Park]] had asset editing features. All of this can be done there in a much easier and more managed way
 
===What you'll need===
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==Editing other assets==
Currently, textures are the only asset with an editor specifically for them. However, youYou can use a hex editor to play a bit with other types of assets. You can visit each asset's individual page for a description of the asset's format. Just to know what we can do with a hex editor, let's make some changes to item placement in the level.
 
1. Follow step 1 again, but this time, extract the HIP of Bikini Bottom (hb01.HIP) to a folder with a name like hb01_hip_unpacked.