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This page explains how to use the latest version of [[Industrial Park (Level Editor)|Industrial Park]] to import an object such as a tiki, enemy or character that was not originally present in a level so you can use them.
==Steps==
Notes:
▲2. In Industrial Park, open your destination HOP file. Click on Edit -> Import HIP Archive and select the HIP of the object. This will import all assets from that HIP into your level's HOP, and will also merge the [[SNDI]] assets of both files into one.
* There are multiple HIPs for Battle for Bikini Bottom and Movie Game available. All of the archives were made by community members and thus might be incorrect (extra or missing assets). If you wish to contribute in some way, talk to us
▲3. If you are prompted about overwriting, click Yes.
▲4. Now, your object should already work in the level; you can place a [[Industrial Park#Asset Templates|template]] of the object in your level or set it up yourself.
▲Note: it is also possible to, instead of importing the assets from one of the HIPs above, copy the assets yourself using [[HipHopTool]] or Industrial Park's copy and paste feature. You can do this for objects without a HIP above, for example.
==Links==
* [https://www.youtube.com/watch?v=
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