EvilEngine/VOLU
VOLU | |
---|---|
Volume | |
Type | Base |
Base Type | 0x1D |
Games used | Night of 100 Frights Rise of the Underminer |
Format
Volumes are base assets, so they start with their 0x08 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | uint | flags | |
0x0C | char | type |
|
0x0D | char[3] | pad | |
Sphere only | |||
0x00 | Vector3 | center | |
0x0C | float | r | radius |
Box only | |||
0x00 | Vector3 | center | |
0x0C | Vector3 | upper | |
0x18 | Vector3 | lower | |
Cylinder only | |||
0x00 | Vector3 | center | |
0x0C | float | r | radius |
0x10 | float | h | height |
0x44 | float | rot | rotation |
0x48 | float | xpivot | |
0x4C | float | zpivot |