EvilEngine/DYNA/logic:Mission

From Heavy Iron Modding

logic:Mission
Version2
Hash0x890EB71C
Games usedRatatouille Prototype

Format

struct zMissionAsset : xDynAsset
{
    typedef int VERSION;

    unsigned int requiredMission[4];
    ezMissionStatus initialLockStatus;
    unsigned char onceOnly;
    unsigned char loadInSlot;
    unsigned int task[16];
    unsigned int externalLoadID;
};
Offset Type Variable Description
0x10 AssetID[4] requiredMission
0x20 u32 initialLockStatus
0x24 u8 onceOnly
0x25 u8 loadInSlot
0x26 u8[2] - Padding
0x28 AssetID[16] task DYNA/logic:Task
0x68 AssetID externalLoadID