Essentials Series/Boulders

This page is part of the Essential Series modding tutorials. A Boulder (BOUL) is an entity asset that creates a model in the world which follows a physics algorithm for a ball. Boulders can exist by themselves or be generated through events. BOULs are usually found in the Default layer of the level's HIP.

Using Boulders
TODO: this section

Events
TODO: this section

Boulder Generator
TODO: this section

Events
TODO: this section

Launch Boulder At Widget
Launches a boulder towards a widget.

Parameters
Widget must be one of the following types:
 * VIL
 * PLYR
 * PKUP
 * PLAT
 * DOOR
 * SIMP
 * MVPT
 * HANG
 * BUTN
 * DSTR
 * BOUL

Launch Boulder At Point
Launches a boulder towards a 3D point.

Launch Boulder At Player
Launches a boulder towards the player.