EvilEngine/PLYR

This asset defines an entry for the player.

Format
Player is a entity assets, so it starts with their 0x54 byte header, then is followed by:

Notes:
 * Rotation X and Z values get reset to 0 after the player moves.
 * Position is usually ignored as the player gets placed in a MRKR.
 * Scale resets to (1, 1, 1) after the player moves.
 * Color resets to (1, 1, 1, 1).
 * Model asset ID in BFBB is always spongebob_bind.MINF (boot.HIP).
 * Model asset ID in Scooby is always sd.MINF (boot.HIP).

Events

 * ControlOff
 * ControlOn
 * OutOfBounds
 * GiveShinyObjects
 * GiveHealth
 * FallToDeath
 * GivePowerUp
 * PlayerRumbleTest
 * PlayerRumbleLight
 * PlayerRumbleMedium
 * PlayerRumbleHeavy
 * GiveSocks (current level)
 * GiveCollectables (current level)
 * Spongeball On
 * Spongeball Off
 * Switch Player Character
 * CruiseSetLife
 * Take Socks