List of Events/ToS

= List of Events Used in SpongeBob's Truth or Square = Below is a list of events according to ToS's "SB09WiiMASTERWAD.elf" debug symbol

Events

 * DisableSpecialCamera
 * EnableSpecialCamera
 * SBPlayAnim_Single
 * SBPlayAnim_AnimPackage
 * EventNotifySBPoke
 * SubtitlesOn
 * SubtitlesOff
 * UnknownEvent
 * Enable
 * Disable
 * VisibilityOn
 * VisibilityOff
 * UVAnimationStart
 * UVAnimationStop
 * TouchPlayer
 * ControlOff
 * ControlOn
 * Reset
 * Increment
 * Decrement
 * TextureAnimationStart
 * TextureAnimationStop
 * ScreenWarpStart
 * ScreenWarpStop
 * Toggle
 * TeleportPlayer
 * Expired
 * Destroy
 * Pause
 * Arrive
 * Mount
 * Dismount
 * KilledByPlayer
 * Killed
 * PlayerDeath
 * ArriveHalfway
 * ReachedHitpoint
 * AdjustHitpoint
 * Evaluate
 * Stunned
 * False
 * PadPressX
 * PadPressSquare
 * PadPressO
 * PadPressTriangle
 * PadPressL1
 * PadPressL2
 * PadPressR1
 * PadPressR2
 * PadPressStart
 * PadPressSelect
 * PadPressUp
 * PadPressDown
 * PadPressRight
 * PadPressLeft
 * FontBackdropOn
 * FontBackdropOff
 * UISelect
 * UIUnselect
 * UIFocusOn
 * UIFocusOff
 * BiplaneCollisionOff
 * BiplaneCollisionOn
 * CollisionOn
 * CollisionOff
 * Collision+VisibleOn
 * Collision+VisibleOff
 * ScenePrepare
 * SceneFinish
 * RoomPrepare
 * RoomFinish
 * PreScenePrepare
 * UIFocusOn+Select
 * UIFocusOff+Unselect
 * SetPadConfigtoPreset
 * SetGameState
 * GameState
 * Cancel
 * UIAddChar
 * UIDelChar
 * UIStringEmpty
 * UIStringFull
 * UISetMaxChars
 * SetCheckPoint
 * AnimPlay
 * AnimPlayLoop
 * AnimStop
 * AnimPause
 * AnimResume
 * AnimTogglePause
 * AnimPlayRandom
 * AnimPlayMaybe
 * RefModelAnimationStart
 * RefModelAnimationStop
 * SetSpeed
 * RespawnHeightSet
 * RespawnHeightReset
 * PlayervPlayer-Disable
 * PlayervPlayer-Enable
 * Accelerate
 * MoveToTarget
 * UIReset
 * SetScaleFactor
 * IncreaseSpeed
 * DecreaseSpeed
 * StartMoving
 * StopMoving
 * StartRumbleEffect
 * DisableGroupContents
 * FADEOUT
 * ScriptNoOp
 * ScriptReset
 * PlayMovie
 * SetGameState_GameStats
 * Forward
 * Reverse
 * ScreenAdjustmentON
 * ScreenAdjustmentOFF
 * SetasSkydome
 * Connect_IOwnYou
 * SetText
 * Switch
 * AddText
 * ClearText
 * GenerateBoulder
 * LaunchBoulderAtWidget
 * LaunchBoulderAtPoint
 * LaunchBoulderAtPlayer
 * GroupUpdateTogether
 * SetUpdateDistance
 * Translate,LocalX
 * Translate,LocalY
 * Translate,LocalZ
 * Translate,WorldX
 * Translate,WorldY
 * Translate,WorldZ
 * Rotate,LocalX
 * Rotate,LocalY
 * Rotate,LocalZ
 * Rotate,WorldX
 * Rotate,WorldY
 * Rotate,WorldZ
 * OrientToTarget
 * Translate,LocalXDone
 * Translate,LocalYDone
 * Translate,LocalZDone
 * Translate,WorldXDone
 * Translate,WorldYDone
 * Translate,WorldZDone
 * Rotate,LocalXDone
 * Rotate,LocalYDone
 * Rotate,LocalZDone
 * Rotate,WorldXDone
 * Rotate,WorldYDone
 * Rotate,WorldZDone
 * EnterP1
 * EnterP2
 * EnterP3
 * EnterP4
 * EnterP5
 * EnterP6
 * EnterP7
 * EnterP8
 * EnterP9
 * EnterP10
 * EnterP11
 * EnterP12
 * EnterP13
 * EnterP14
 * EnterP15
 * EnterP16
 * MemberKilledByPlayer1
 * MemberKilledByPlayer2
 * MemberKilledByPlayer3
 * MemberKilledByPlayer4
 * MemberKilledByPlayer5
 * MemberKilledByPlayer6
 * MemberKilledByPlayer7
 * MemberKilledByPlayer8
 * MemberKilledByPlayer9
 * MemberKilledByPlayer10
 * MemberKilledByPlayer11
 * MemberKilledByPlayer12
 * MemberKilledByPlayer13
 * MemberKilledByPlayer14
 * MemberKilledByPlayer15
 * MemberKilledByPlayer16
 * EnterFirst
 * EnterAll
 * EnterAllNonAI
 * EnterAllAI
 * EnterAllVisible
 * ExitP1
 * ExitP2
 * ExitP3
 * ExitP4
 * ExitP5
 * ExitP6
 * ExitP7
 * ExitP8
 * ExitP9
 * ExitP10
 * ExitP11
 * ExitP12
 * ExitP13
 * ExitP14
 * ExitP15
 * ExitP16
 * ExitFirst
 * ExitAll
 * ExitAllNonAI
 * ExitAllAI
 * ExitAllVisible
 * ExitComboP1P2
 * ExitComboP1P3
 * ExitComboP1P4
 * ExitComboP2P3
 * ExitComboP2P4
 * ExitComboP3P4
 * EnterComboP1P2
 * EnterComboP1P3
 * EnterComboP1P4
 * EnterComboP2P3
 * EnterComboP2P4
 * EnterComboP3P4
 * KillQuietly
 * LaunchShrapnel
 * LevelBegin
 * SceneReset(death)
 * SceneEnter
 * SceneExit
 * ChangeTextureofUI
 * FastVisible
 * FastInvisible
 * CameraCollideOff
 * CameraCollideOn
 * CameraControlOff
 * CameraControlOn
 * CameraCollisionOff
 * CameraCollisionOn
 * ResetPlayerCameraFloorMount
 * TetherRatio
 * Near+FarCameraWalls
 * TimerSet
 * TimerAdd
 * Creditsstart
 * Creditsstop
 * Creditsended
 * SetLightkit
 * SetLightkit_Env
 * SetOpacity
 * Scale,XYZOrdinary
 * SetReference
 * SetCount
 * CountIs
 * DebugBREAK
 * UISetMotion
 * UIMotionFinished
 * UIMotionLoop
 * Startstaticcamera
 * Endstaticcamera
 * SetCameraStartOrientation
 * StartFade
 * FadeDownDone
 * FadeUpDone
 * Start
 * Success
 * Failure
 * MemberKilled
 * KillMember
 * SpawnMember
 * ForceSceneReset
 * StopRumbleEffect
 * UIVisible+FocusOn+Select
 * UIFocusOff+Unselect+Invisible
 * CopyReference
 * UIMotionInFinished
 * UIMotionOutFinished
 * UIResetMotion
 * UIBrighten
 * UIUnbrighten
 * EvaluateCounterValue
 * RotatetoAbsoluteX
 * RotatetoAbsoluteY
 * RotatetoAbsoluteZ
 * PlayTriggerAnimation
 * TriggeredAnimationDone
 * TranslatetoAbsoluteX
 * TranslatetoAbsoluteY
 * TranslatetoAbsoluteZ
 * EnterCamera
 * ExitCamera
 * UIAutoMenuRun
 * UIAutoMenuRunUp
 * UIAutoMenuRunDown
 * UIAutoMenuRunLeft
 * UIAutoMenuRunRight
 * VisibilityCullOn
 * VisibilityCullOff
 * XBOXDEMOexittolauncher
 * Spawn
 * Spawned
 * Creditssetdest
 * AllowAttractMode
 * DisallowAttractMode
 * CollisionReset
 * AutoSave
 * PauseGameSafe
 * OverrideFrequency
 * ResetFrequency
 * PauseGameNow
 * UnpauseGameNow
 * SetZPlaneParams
 * SetFogColor
 * z_old-FirstLedgeGrab
 * LedgeGrabbed
 * PlayerWasDamaged
 * PlayerHealthDamage
 * PlayerHealthInvincible
 * PlayerHealthUnInvincible
 * PlayerHealthIncreaseMax
 * PlayerHealthHeal
 * PlayerHealthFullHealth
 * PlayerHealthFatigueDamage
 * FirstHealthPickup
 * UIFlipVisibility
 * DrivenbyAdd
 * DrivenbyDestroy
 * DrivenbyOff
 * DrivenbyOn
 * DisableAutoSave
 * Unpause
 * SetColor
 * StartLightEffect
 * StopLightEffect
 * CameraTransitionBegin
 * CameraTransitionDone
 * Deactivate
 * Activate
 * ActivateFog
 * Dispatcher_SetPauseType
 * EnterAny
 * ExitAny
 * Rotate,SetOrientation
 * Rotate,GotoOrientation
 * Rotate,GotoOrientationDone
 * Scale,XYZOrdinaryDone
 * Scale,XNon-Ordinary
 * Scale,YNon-Ordinary
 * Scale,ZNon-Ordinary
 * Scale,XNon-OrdinaryDone
 * Scale,YNon-OrdinaryDone
 * Scale,ZNon-OrdinaryDone
 * TransitionToCameraADone
 * TransitionToCameraBDone
 * EnableGroupContents
 * StartMovingHalfway
 * SetLightEffectSpeed
 * Available
 * Unavailable
 * CheckpointActivate
 * CameraYTrackingOn
 * CameraYTrackingReset
 * TaskWasCompleted
 * TaskWasFailed
 * TaskWasMadeAvailable
 * TaskFail
 * TaskComplete
 * TaskIncomplete
 * TimedChallengeEnded
 * MissionWasUnlocked
 * MissionWasCompleted
 * MissionUnlock
 * MissionLock
 * SwapHUDCompassTexture
 * PickupUseStartAction
 * HighRateThreshold
 * MediumRateThreshold
 * LowRateThreshold
 * NoRateThreshold
 * SwitchWallNet
 * EnableAttractor
 * EnableRepeller
 * DisableAttractor
 * DisableRepeller
 * Attract/RepelOn
 * Attract/RepelOff
 * MissionStart
 * GameStart
 * EnterThreshold
 * ExitThreshold
 * EnterReply
 * ExitReply
 * TranslatetoAbsoluteWidget
 * FMODPlaySound
 * FMODStopSound
 * FMODKeyOff
 * FMODSoundCueBegin
 * FMODSoundCueEnd
 * WiimotePlaySoundTrial
 * WiimoteStopSoundTrial
 * MissionEvaluate
 * TaskWasNotMadeAvailable
 * UIActivateGroup
 * UIDectivateGroup
 * UIFinishDectivatingGroup
 * UIGroupSetNextGroup
 * UIGroupGotoNextGroup
 * UIGroupGotoPreviousGroup
 * UIGroupSetTransitions
 * TaskWasAlreadyCompleted
 * MountedonContextObject
 * Collectedbyaplayer
 * Collectionstartedbyaplayer
 * CollectedbySpongeBob
 * CollectCollectible
 * SetFogStartandEnd
 * DismountedContextObject
 * Cinematicisdoneplaying
 * ChiliPepperExplodeNow
 * SetPlayerPosition
 * SaveLoadCheckFreeSpace
 * SaveLoadForceNextSave
 * SaveLoadRequestSave
 * SaveLoadRequestLoad
 * SaveLoadRequestReset
 * SaveLoadDone
 * SaveLoadFailed
 * SaveLoadDisabled
 * CarryableKilled
 * PlayCustomAnimation--Depracated
 * PlayCustomAnimation
 * CarryablePickedUp
 * CarryableDropped
 * SpringboardLaunched
 * ConveyorBeltReverseDirection
 * ChiliBombActivated
 * ChiliBombExploded
 * AwardAchievement
 * AchievementsProcessingDone
 * GuideInvokeSignIn
 * GuideReturnfromSignInSuccessfully
 * GuideReturnfromSignInFailed
 * GuideInvokeDeviceSelect
 * GuideReturnfromDeviceSelectSuccessfully
 * GuideReturnfromDeviceSelectFailed
 * GuideInvokeKeyboard
 * GuideReturnfromKeyboardSuccessfully
 * GuideReturnfromKeyboardFailed
 * GuideSignInChanged
 * GuideHandleSignInChanged
 * GuideClosed
 * ClearInput
 * LoadCallback
 * SignedInPlayerSignedOut
 * SaveLoadRequestRefreshInfo
 * SaveLoadChangeStorageDevice(X360)
 * TransferSaveInfotoTextDepot
 * SetPlayerCharacter
 * MPSetNextScene
 * MakeObjectTransparent
 * SaveLoadRequestAutoSave
 * SetCounterValuetoOptionValue
 * CountChanged
 * EnableAutoSaveFeature
 * PadReleaseUp
 * PadReleaseDown
 * PadReleaseLeft
 * PadReleaseRight
 * PadReleaseX
 * PadReleaseO
 * PadReleaseTriangle
 * PadReleaseSquare
 * PadReleaseE
 * PadReleaseSelect
 * PadReleaseL1
 * PadReleaseL2
 * PadReleaseR1
 * PadReleaseR2
 * TeleportResumeGame
 * ResetInPlace
 * AllowAllPadActiveOnPressStart
 * ResetPadStatus
 * CarryableEnableRespawn
 * CarryableDisableRespawn
 * Pad1Activated
 * Pad2Activated
 * Pad3Activated
 * Pad4Activated
 * Pad1Unplugged
 * Pad2Unplugged
 * Pad3Unplugged
 * Pad4Unplugged
 * TRCLoadFailedCannotFindSaveFiles
 * TRCLoadFailedCorruptFiles
 * TRCSaveFailedNoEnoughSpace
 * TRCFailedWriteToDeviceRequest
 * TRCFailedToAddAchivementRequest
 * TRCCurrentStorageDeviceLost
 * TRCCurrentStorageDeviceJustLost
 * TRCCurrentStorageDeviceChanged
 * Startupsystemmessage
 * Endsystemmessage
 * Turnoutlineon
 * Turnoutlineoff
 * 100%Completion
 * ClearInMemorySaveData
 * ClearPlayersPadBounding
 * UISendCheatIndex
 * SetShadowCastDepth
 * Allowusertoselectdeviceagain
 * SaveisSuccessfullyfinished
 * LoadisSuccessfullyfinished
 * SavehasFailed
 * LoadhasFailed
 * SavehasCancelled
 * LoadhasCancelled
 * SceneLoadhasFinished
 * BSPVisibilityIncrement
 * BSPVisibilityDecrement
 * EnterWeightThreshold
 * ExitWeightThreshold
 * SetGravity
 * SetSplitScreenMode
 * EnableaTriggerPhantom
 * DisableaTriggerPhantom
 * CatapultLaunch
 * CatapultSetDistance
 * CatapultSetTargetHeight
 * CatapultSetTargetDrift
 * CatapultSetArcHeight
 * CatapultSetThrowTime
 * CatapultLaunchDone
 * MakeaBreakawayPlatformbreakable
 * MakeaBreakawayPlatformunbreakable
 * AllKeyStewardsInGroupKilled
 * SpawnAnimDone
 * SetIdleAnimNum
 * Customanimationisdone
 * SetNewMovePoint
 * GroupAddItem
 * GroupAddAllPlayers
 * GroupRemoveItem
 * GroupEmptyList
 * HammerGroundShockWave
 * SquidwardBossGoToIdle
 * SquidwardBossReturnFromIdle
 * ProjectileApproaching
 * Turnonaprojectilespawner
 * Turnoffaprojectilespawner
 * SpawnaProjectile
 * QueryAnimEnd
 * AnimEnd
 * OutOfBounds
 * Settheglobalreverbtype
 * Playerhitsomeothernpc
 * Playerkilledsomeothernpc
 * NPCthisnpchitaplayer
 * NPCthisnpckilledaplayer
 * NPCsomeothernpchitaplayer
 * NPCsomeothernpckilledaplayer
 * MultiplayerHitAnotherPlayer
 * MultiplayerKilledAnotherPlayer
 * Aprojectilewasspawned
 * Aprojectilewaskilled
 * PlaySoundbyName
 * StopSoundbyName
 * PhysicsActivateObject
 * PhysicsDeactivateObject
 * TextboxOn
 * TextboxOff
 * TextboxExpand
 * TextboxRetract
 * TextboxSetString
 * TextboxTurnedOn
 * TextboxTurnedOff
 * TextboxExpanded
 * TextboxRetracted
 * TextboxClear
 * KilledbyExplosiveObject
 * BugSpawnbyCarl
 * BugSpawnbyRussell
 * SetDepthofField
 * AIPlayerFollow
 * AIPlayerNoPathNoFollowMode
 * AIClaimInteraction
 * MultiplayerStartWinAnimation
 * MultiplayerStartLoseAnimation
 * PlayerAnimSequencePlay
 * PlayerAnimSequenceStop
 * PlayerAnimSequencePlayNext
 * PlayerAnimSequenceDone
 * Initialize
 * ShowMultiplayerCollectible
 * ShowMultiplayerGameOver
 * ShowConceptArtCollectible
 * Set2PSplitScreentoHorizontal
 * Set2PSplitScreentoVertical
 * SaveLoad_Wii_NAND02
 * SaveLoad_Wii_NAND03
 * SaveLoad_Wii_NAND05
 * SaveLoad_Wii_NAND06
 * SaveLoad_Wii_NAND07
 * SaveLoad_Wii_NAND08
 * SaveLoad_Wii_NAND11
 * SaveLoadRequestDelete
 * GameFinished
 * MuteAllIn-gameSound
 * EndOfLevel
 * NunchukConnectedP1
 * NunchukConnectedP2
 * NunchukConnectedP3
 * NunchukConnectedP4
 * NunchukDisconnectedP1
 * NunchukDisconnectedP2
 * NunchukDisconnectedP3
 * NunchukDisconnectedP4
 * WiiRemoteConnectedP1
 * WiiRemoteConnectedP2
 * WiiRemoteConnectedP3
 * WiiRemoteConnectedP4
 * WiiRemoteDisconnectedP1
 * WiiRemoteDisconnectedP2
 * WiiRemoteDisconnectedP3
 * WiiRemoteDisconnectedP4
 * SetObjectivesCounter
 * EnablePause
 * DisablePause
 * StartRumbleEffectbyController
 * TrapMakeActive
 * TrapMakeInactive
 * TrapMakeSetOff
 * TrapMakeLetGo
 * TrapMakeWarn
 * TrapReleasedPlayer-Any
 * TrapReleasedPlayer-Untied
 * TrapReleasedPlayer-Untier
 * CrawlspaceEnable
 * CrawlspaceDisable
 * CrawlspaceAutoEnable
 * CrawlspaceAutoDisable
 * CrawlspaceStarted
 * CrawlspaceEnded
 * TripEnable
 * TripDisable
 * KevinSpringboardBouncedNormal
 * KevinSpringboardBouncedBig
 * KevinSpringboardBouncedCarl
 * KevinSpringboardBouncedAny
 * PlayerEnteredWater
 * PlayerExitedWater
 * DetachCarlDug
 * ExitWaterPlayerSwitchOn
 * ExitWaterPlayerSwitchOff
 * KevinSpringboardRelease
 * WidgetAreaDisable
 * WidgetAreaEnable
 * WaterAreaEnabled
 * WaterAreaDisabled
 * DefaultCurrentEnabled
 * DefaultCurrentDisabled
 * CurrentEnabled
 * CurrentDisabled
 * WhirlpoolReverse
 * WhirlpoolClockwise
 * WhirlpoolCounterclockwise
 * WhirlpoolEnabled
 * WhirlpoolDisabled
 * SinkingSurfaceEnabled
 * SinkingSurfaceDisabled
 * BuriedObjectsConceal
 * BuriedObjectsReveal
 * BuriedObjectRevealed
 * BuriedObjectFakeRevealed
 * BuriedObjectRealRevealed
 * HouseBalloonBouncedOn
 * TripOff
 * PlayerUnsummoned
 * PlayerSummoned
 * PlantActivate
 * PlantDeactivate
 * PlantSnap
 * PlantSpit
 * PlantRelease
 * PlantWarn
 * PlantProne
 * PlantDestroy
 * PlantSnappedPlayer
 * PlantSnappedNPC
 * PlantSnappedEntity
 * PlantReleasedPlayer
 * PlantReleasedEntity
 * PlantWarned
 * PlantWarnedFortheFirstTime
 * PlantWasDestroyed
 * ActivateSlope
 * DeactivateSlope
 * SetSlideSpeed
 * LedgeClimbActivate
 * LedgeClimbDeactivate
 * PlantDamage
 * CaveWormDamage
 * KevinSpecialSummon
 * KevinSummon
 * KevinUnsummon
 * DugSpecialSummon
 * DugSummon
 * DugUnsummon
 * PryEnable
 * PryDisable
 * SetRopeLength
 * RopeCutEnable
 * RopeCutDisable
 * RopeTieToPlayer
 * RopeTieToObject
 * RopeTiedtoHere
 * RopeTieremovedfromHere
 * RopeCut
 * PrydObject
 * DugLevered
 * DugLeverEnable
 * DugLeverSmoothReset
 * DugLeverDisable
 * TeeterUnlock
 * TeeterLock
 * TeeterLaunchSideB
 * TeeterLaunchSideA
 * TeeterResetSoftly
 * TeeterWentOff
 * PlayerLookAt
 * PlayerLookAtEnd
 * EnablePushPull
 * DisablePushPull
 * StoryMomentBegin
 * StoryMomentEnd
 * PlayerSwitchingDisable
 * PlayerSwitchingEnable
 * GoodPosition-UpdatingStop
 * GoodPosition-UpdatingResume
 * GoodPosition-AllGroundisvalid
 * GoodPosition-AllGroundisnotvalid
 * GoodPosition-NoGroundisvalid
 * GoodPosition-NoGroundisnotvalid
 * GoodPosition-SetDrivablePlatform
 * GoodPosition-ForceRefresh
 * HintSphereActive
 * HintSphereInactive
 * HintSphereTimerReset
 * CrankEnable
 * CrankDisable
 * CrankFail
 * CrankFinish
 * CrankUNcrankingDisable
 * CrankUNcrankingEnable
 * CrankFinished
 * CrankStartEither
 * CrankStartA
 * CrankStartB
 * CrankStopEither
 * CrankStopA
 * CrankStopB
 * CranksGrabbedEither
 * CranksGrabbedA
 * CranksGrabbedB
 * CranksReleasedEither
 * CrankReleasedA
 * CrankReleasedB
 * ForceSwitch
 * CaveWormLicking
 * CaveWormBit
 * CaveWormWarned
 * CaveWormEnable
 * CaveWormDisable
 * CaveWormLick
 * CaveWormWarn
 * CombatEnemyEnter
 * CombatEnemyExit
 * CombatTargetingEnemyEnter
 * CombatTargetingEnemyExit
 * CombatStunnedEnemyAdd
 * CombatStunnedEnemyRemove
 * CombatFinisher
 * CombatHitByPlayerMelee
 * CombatMeleeHitResponse
 * PlayerAICommandDone
 * HouseMoveToLocation
 * HouseWarpToLocation
 * HouseReturnFromLocation
 * HitBySpinAttack
 * HitByHammerAttack
 * HitByPuckAttack
 * HitBySplashDamage(Hammer)
 * HitBySplashDamage(Puck)
 * HitByPuckfromTurret1
 * HitBySpongebuffCandyAttack
 * HitBySpongebuffBungeeBallAttack
 * CollidedWithAnotherHavokObject
 * StartChase
 * UPCarlBallonActivated
 * MovetoPlayerLocation
 * StopMovetoPlayerLocation
 * SetTextID
 * JawboneAnimateOn
 * JawboneAnimateOff
 * GeyserBoostPointOnCovered
 * GeyserBlockPointOnCovered
 * MultiplayerSetWinner
 * SetTextureBlend
 * SetColorMultiplier
 * ScaleformFadeIn
 * ScaleformFadeOut
 * SetSurface
 * TargettedOn
 * TargettedOff
 * DogPackStartGaining
 * DogPackStopGaining
 * DogPackInstantGain
 * DogPackAboveThresholdA
 * DogPackAboveThresholdB
 * DogPackAboveThresholdC
 * DogPackAboveThresholdD
 * DogPackBelowThresholdA
 * DogPackBelowThresholdB
 * DogPackBelowThresholdC
 * DogPackBelowThresholdD
 * RussellDangle-RussellGrabbed
 * RussellDangle-CarlGrabbed
 * RussellDangle-RussellLaunched
 * RussellDangle-CarlLaunched
 * KevinDangle-RussellGrabbed
 * KevinDangle-RussellLaunched
 * KevinDangle-KevinGrabbed
 * KevinDangle-KevinLaunched
 * KevinDangle-CarlGrabbed
 * KevinDangle-CarlLaunched
 * ChangeIdle
 * Pressed
 * CarnivalHammerFailPress
 * PatrickBossPantsDown
 * PatrickBossPantsUp
 * PatrickBossBuckleVulnerable
 * PatrickBossBuckleInvulnerable
 * ChumBotBossFinishedSpawningKids
 * ChumBotBossMouthOpen
 * ChumBotBossMouthClose
 * Unpressed
 * UnpressButton
 * PressButton
 * ButtonSWStartsUnwinding
 * ButtonSWStartsWinding
 * ButtonSWFullyWound
 * ButtonSWFullyUnwound
 * PlayerBouncedofftrampoline
 * PlayerBounceontrampolinefirsttime
 * PlayerBounceontrampolinestopped
 * PlayerGetBadges
 * PlayerLostBadges
 * PlayerEnterBossArena
 * SpawnFloatingCollectibles
 * SpawnFloatingCollectiblesatPosition
 * SetVelocity
 * StartGenerateRipple
 * StopGenerateRipple
 * Stumble
 * Hammerstrikebegin
 * Hammerresetend
 * Turnonhazard(Hammer/Spinner)
 * Turnoffhazard(Hammer/Spinner)
 * SpinnerSpin
 * SpinnerIdle
 * SpinnerON
 * SpinnerOFF
 * HousePreFloatingBegan
 * HouseFloatingBegan
 * HousePeaked
 * HousePlayersLanded
 * HouseFloatEnable
 * HouseFloatDisable
 * EnteredaTrap
 * ExitedfromaTrap
 * SetLedge
 * HitbyBiplaneGuns
 * HitbyBiplaneSpecialWeapon
 * BiplaneEngineSoundPlay
 * BiplaneEngineSoundStop
 * BiplaneSpecialMove
 * BiplaneSpecialMoveUp
 * BiplaneSpecialMoveDown
 * BiplaneGetCollectible
 * BiplaneKilledBy
 * BiplaneShotEntity
 * BiplaneTurnTowards
 * BiplaneAttachCamera
 * BiplaneFiredMine
 * BiplaneFiredTurret
 * BiplaneSetSpeed
 * BiplaneResetSpeed
 * BiplaneActivatePlayer
 * BiplaneDropped
 * BiplaneNPCDisableAttack
 * BiplaneNPCEnableAttack
 * BiplanePlayerFireTennisBall
 * BiplanePlayerFireBalloonAnimal
 * BiplanePlayerFireMine
 * BiplanePlayerFireTurret
 * BiplaneNPCsettarget
 * BiplaneNPCcleartarget
 * RB09SetVehicleConfig
 * VehicleBoost
 * VehicleBrake
 * VehicleNotifyShootPrimary
 * VehicleNotifyShootSecondary
 * VehicleNotifyHitObject
 * VehicleNotifyUpdateGoalYPR
 * VehicleNotifyCrashing
 * VehicleNotifyExplode
 * VehicleNotifyUpdateHP
 * VehicleNotifySetViewport
 * VehicleNotifyPrimaryLocked
 * VehicleNotifySecondaryLocked
 * RB09AddTargetList
 * RB09RemoveTargetList
 * TurretDestroy
 * TurretStartTurning
 * TurretStopTurning
 * DogStartFakeFight
 * DogStopFakeFight
 * PlayerAICommandSet
 * PlayerAICommandCancel
 * FloatingBridgeRising
 * RussellRopeCarlAttached
 * RussellRopeCarlFailed
 * SwingVineRopecut
 * SwingVineCarlAttached
 * SwingVineCarlReleased
 * SwingVineRussellAttached
 * SwingVineRussellReleased
 * AttachUIImage
 * DetachUIImage
 * SetSubgameType(Multiplayer,Minigames)
 * InteractionEnable
 * InteractionDisable
 * InteractionStart
 * InteractionStop
 * InteractionIconOn
 * InteractionIconOff
 * UpBossAteCarlOnRope
 * UpBossAtePlayerInWater
 * UpBossRecoveringFromBeingStunned
 * UpCrocSubmerging
 * UpCrocSurfacing
 * UpCrocFinishedSurfacing
 * UpBossChasingPlayer
 * Player2JoinDrop
 * PlayerScore+1
 * EnableHUD
 * DisableHUD
 * ShowHUD
 * HideHUD
 * HideHUDNow
 * ShowHUDAbilities
 * ShowHUDAbilitiesNow
 * HideHUDAbilities
 * RefreshHUDAbilities
 * HideHUDAbilitiesNow
 * SetActivePlayerCount
 * SetActivePlayers
 * SetPlayer
 * SetCurrentHealth
 * SetMaxHealth
 * SetBadgeCount
 * IncrementBadgeCount
 * SetContextAction
 * SetSpecialAbility
 * SetPlayerScoreFromCounter
 * SetMaximumPlayerScore
 * ShowScore
 * HideScore
 * ShowHouseHealth
 * HideHouseHealth
 * SetHouseHealth
 * ShowSpecialWeaponIcon
 * HideSpecialWeaponIcon
 * StartFlashingSpecialWeaponIcon
 * StopFlashingSpecialWeaponIcon
 * ShowSpecialMoveIcon
 * HideSpecialMoveIcon
 * AddEntitytoListofBlueTargets
 * AddEntitytoListofYellowTargets
 * AddEntitytoListofNeutralTargets
 * BiplaneDirigibleUnderAttack
 * BiplaneSwitchtoDirigibleScoring
 * BiplaneSetMaxScore
 * FlashBiplaneArrow
 * SetCockpitView
 * SetWarhammerPlaneType
 * SBFillwithGoo
 * SBFillwithGooVectorTurn
 * SBDrainGoo
 * SBPowerup
 * SBNULLSpin/HammerAttack
 * SBSetHappinessLevel
 * SBNotifyLostSpongebuff
 * SBNotifyLostFluidFilled
 * SBForceBungeeBallReturn
 * DestroyAll
 * AttachArcPoint
 * DetachArcPoint
 * OnDepart
 * OnArrive
 * OnStopAccelerate
 * OnStartDecelerate
 * ActivateFromProximity
 * ActivateHint
 * PlayerPressA
 * PlayerPressB
 * FluidBegin
 * FluidStop
 * FluidDetected
 * EnterWithFluid
 * ExitWithFluid
 * InflatablePlatKeyframedForward
 * InflatablePlatKeyframedReverse
 * InflatablePlatKeyframedPause
 * InflatablePlatKeyframedUnpause
 * InflatablePlatKeyframedSetSpeed
 * InflatablePlatKeyframedReachedBeginning
 * InflatablePlatKeyframedReachedEnd
 * InflatablePlatScaleX
 * InflatablePlatScaleY
 * InflatablePlatScaleZ
 * InflatablePlatScaleXDone
 * InflatablePlatScaleYDone
 * InflatablePlatScaleZDone
 * ShowPuckAmmo
 * HidePuckAmmo
 * SetPuckAmmo
 * SetPowerupTimer
 * SetFluidMeter
 * ShowFluidMeter
 * HideFluidMeter
 * HappinessPointsChanged
 * ShowPlanktonsHUD
 * HidePlanktonsHUD
 * SettheamountofshakeenergydisplayedinPlanktonsHUD
 * SettheamountofstunenergydisplayedinPlanktonsHUD
 * SettheamountofammodisplayedinPlanktonsHUD
 * ShowstunmodeinPlanktonsHUD
 * ShowhurtmodeinPlanktonsHUD
 * Reticleseyeshowstargetashurtable
 * Reticleseyeshowstargetasstunnable
 * Reticleseyeshowstargetasneitherhurtablenorstunnable
 * Reticlesrimshowstargetasgrabbable
 * Reticlesrimshowstargetasungrabbable
 * Showsthereticle
 * Hidesthereticle
 * ShowHUDTimer
 * HideHUDTimer
 * ShowHUDCounter
 * HideHUDCounter
 * PlayerkilledanNPC
 * NPCkillednearby
 * SBPlayCelebration
 * ShowTikiScreen
 * HideTikiScreen
 * TikiAcceptPressed --- # Developer Comment --- This is sent when the yes/accept command is sent to the tiki screen.
 * TikiCancelPressed --- # Developer Comment --- This is sent when the no command is sent to the tiki screen.
 * TikiExplosionCountdownStart
 * TikiExplosionCountdownEnd
 * ShowBuyScreen
 * HideBuyScreen
 * BuyAcceptPressed
 * BuyCancelPressed
 * PlayerEnteredBungeeBall
 * PlayerExitedBungeeBall
 * WaterWheelActivate
 * WaterWheelStartedTurning
 * WaterWheelStoppedTurning
 * SetBossMeter(0.0-1.0)
 * ShowBossMeter
 * HideBossMeter
 * LivesChanged
 * SBPlayCustomAnimation
 * SBStopCustomAnimation
 * SBStartSmokeFX
 * SBEnterColdArea
 * SBExitColdArea
 * SBEnable/DisableSBAttack
 * SBPlanktonAppearOn
 * SBPlanktonAppearOff
 * PlayerperceivedbyNPCon
 * PlayerperceivedbyNPCoff
 * PreloadFXSpawn
 * NPCGenericSpawnerSpawn(one)NPC
 * NPCGenericSpawnerNonstopspawningON
 * NPCGenericSpawnerNonstopspawningOFF
 * NPCGenericSpawnerDisablespawningability
 * NPCGenericSpawnerEnablespawningability
 * NPCGenericSpawnerSpawnpool
 * DisableIcons
 * EnableIcons
 * SwitchKevinSpringboardIcons
 * Abombprojectilewasspawned
 * Abombprojectilewaskilled
 * NPCRespawn
 * NPCGotHit
 * NPCPercievedReachable
 * NPCPercievedChargeable
 * NPCPercievedAttackable
 * NPCPercievedVisible
 * NPCPercievedShootable
 * NPCPercievedEngagable
 * NPCLostPerceptionReachable
 * NPCLostPerceptionChargeable
 * NPCLostPerceptionAttackable
 * NPCLostPerceptionVisible
 * NPCLostPerceptionShootable
 * NPCLostPerceptionEngagable
 * NPCStartedPerceivingTarget
 * NPCStopedPerceivingTarget
 * Followpath
 * GiveNPCDamage
 * NPCHideNPC
 * NPCShowNPC
 * NPCTeleportNPC
 * NPCUpdateInCinematicsAlways
 * NPCUpdateInCinematicsNever
 * NPCUpdateInCinematicsNormal
 * NPCArrived
 * NPCJumpArrived
 * NPCPerceptionAlways
 * NPCPerceptionNever
 * NPCPerceptionNormal
 * NPCTeleported
 * NPCTeleport
 * NPCJump
 * NPCDefeated
 * NPCNudged
 * NPCShakeBegin
 * NPCShakeDropped
 * NPCFaceTarget
 * NPCFaceNothing
 * NPCLookAt
 * NPCLookEnd
 * NPCWriteToBlackboard
 * NPCSetFleePoint
 * AIPlayerSetFollowDist
 * Despawn
 * ShowFlashDamage
 * NPCKillByBugCatch
 * NPCJawboneAnimateOn
 * NPCJawboneAnimateOff
 * DebugText
 * NPCTurnOnAI
 * NPCTurnOffAI
 * SquidwardBossSpinAttackStarted
 * SquidwardBossSpinAttackEnded
 * SquidwardBossClarinetAttackStarted
 * SquidwardBossClarinetAttackEnded
 * SquidwardBossBlockStarted
 * SquidwardBossBlockEnded
 * SquidwardBossDestroyCoverStarted
 * SquidwardBossDestroyCoverEnded
 * ChangeCostume
 * BossRoundComplete
 * MMChangeRobotPart
 * HitbyProjectile
 * EnablePointers
 * DisablePointers
 * HidePointers
 * SetBlackandWhite
 * ResetBlackandWhite