EvilEngine/PIPT

Format
The pipe information contains additional material stuff for level objects.

Blend factor types

 * 0x00 - Source Alpha/Inverse Source Alpha
 * 0x01 - Zero
 * 0x02 - One
 * 0x03 - Source Color
 * 0x04 - Inverse Source Color
 * 0x05 - Source Alpha
 * 0x06 - Inverse Source Alpha
 * 0x07 - Destination Alpha
 * 0x08 - Inverse Destination Alpha
 * 0x09 - Destination Color
 * 0x0A - Inverse Destination Color
 * 0x0B - Source Alpha Saturated