EvilEngine/MINF

This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.

Param Types
Note: the lists are possibly incomplete.

Scooby

 * Parm_AttackDmgBegTime
 * Parm_AttackDmgEndTime
 * Parm_Bubbled_Time
 * Parm_Chase_Rate
 * Parm_Dazed_Time
 * Parm_Detect_Height
 * Parm_Detect_HeightOffset
 * Parm_Detect_Radius
 * Parm_DmgVert_Buttbounce
 * Parm_Extend_Range
 * Parm_Extend_Rate
 * Parm_Extend_Time
 * Parm_Extend_Width
 * Parm_FOV_Angle
 * Parm_Gloat_Time
 * Parm_Gummed_Time
 * Parm_GumVert_CustomA
 * Parm_GumVert_CustomB
 * Parm_GumVert_Elbow
 * Parm_GumVert_LeftFoot
 * Parm_GumVert_RightFoot
 * Parm_Hit_Points
 * Parm_Lob_Arcness
 * Parm_Lob_Heaviness
 * Parm_Lob_ProjectileTypeName
 * Parm_Lob_Range
 * Parm_Lob_Reload_Time
 * Parm_Lob_Salvo
 * Parm_Lob_Speed
 * Parm_LOSVert_Eyeball
 * Parm_MinDifficulty
 * Parm_ModelScale_Base
 * Parm_Move_Rate
 * Parm_Pursue_Radius
 * Parm_SAnim_Chase
 * Parm_SAnim_Idle
 * Parm_SAnim_Move
 * Parm_SBound2OffsetVec
 * Parm_SBound2Radius
 * Parm_SBoundOffsetVec
 * Parm_SBoundRadius
 * Parm_SpawnMask
 * Parm_Turn_Rate
 * Parm_Wander_Angle
 * Parm_WepVert_Attach
 * Parm_WepVert_Launch
 * Parm_WepVert_LaunchAlt
 * Parm_WepVert_RBSwordHandle
 * Parm_WepVert_RBSwordPivot

BFBB

 * AlertTime
 * AttackFOV
 * AttackFrames01
 * AttackFrames01a
 * AttackFrames01b
 * AttackFrames02
 * AttackFrames02a
 * AttackFrames02b
 * AttackFrames03
 * AttackFrames03a
 * AttackFrames03b
 * AttackPeriod
 * AttackRadius
 * AttackSize01
 * Bogus_Share
 * BoundMainCenter
 * BoundMainExtent
 * BoundMainIsBox
 * DelayFidget
 * DetectHeight
 * DetectOffset
 * DetectRadius
 * DistShadowCast
 * Empty
 * EndTag_INIOnly
 * EndTag_PropsOnly
 * EndTag_Shared
 * EsteemSlotA
 * EsteemSlotB
 * EsteemSlotC
 * EsteemSlotD
 * EsteemSlotE
 * FactorAccel
 * FactorDrift
 * FactorElasticity
 * FactorGravKnoc
 * FactorMass
 * FirstMovepoint
 * HitPoints
 * MoveSpeed
 * NonRandomTalkAnims
 * ScaleModel
 * ShadowCacheRadius
 * ShadowRasterRadius
 * SoundRadius
 * StunTime
 * TestCount
 * TurnSpeed
 * VtxAttack
 * VtxAttack1
 * VtxAttack2
 * VtxAttack3
 * VtxAttack4
 * VtxAttackBase
 * VtxDmgFlameA
 * VtxDmgFlameB
 * VtxDmgFlameC
 * VtxDmgSmokeA
 * VtxDmgSmokeB
 * VtxDmgSmokeC
 * VtxExhaust
 * VtxEyeball
 * VtxGen01
 * VtxGen02
 * VtxGen03
 * VtxGen04
 * VtxGen05
 * VtxPropel

TSSM

 * BoundBone
 * BoundCenter
 * BoundOffset
 * BoundRadius
 * BoundScale
 * IsBucketHead
 * Shrapnel
 * UseBoundingBox

Incredibles

 * AboveAttackRadius
 * Acceleration
 * ApproachRadius
 * ArmorHitPoints
 * AttackRadius
 * AttackTable
 * BallPhysicsRadius
 * BankForce
 * BeepSoundGroup
 * BladeBone
 * BoneSpinDegreesPerSec
 * BoundBone
 * BoundCenter
 * BoundOffset
 * BoundRadius
 * BoundScale
 * CastShadow
 * ChargeNoiseGroup
 * ChargePastDistance
 * ChargeTurnSpeed
 * ChaseRadius
 * Damage
 * DeathBounce
 * DeathShrapnel
 * DestroyedModel
 * DetectRadius
 * ExhaustEffectOffset
 * ExhaustEffectRadius
 * ExhaustModel
 * ExhaustSurface
 * ExplodeTimer
 * eyeBone
 * EyeBoneOffset
 * EyeModel
 * FaceJumpDirection
 * FactorAccel
 * FactorDrift
 * FactorMass
 * FlyingNoiseGroup
 * GrabBone
 * GrabOffset
 * GroupDelay
 * GunBone
 * HitPoints
 * HitShrapnel
 * IncrediPowerPoints
 * LOSAngle
 * LOSDistance
 * Mass
 * ME
 * MinSpeed
 * MoveSpeed
 * MoveSpeedMult
 * MPAngleBeforeMove
 * MPArriveThreshold
 * MPBankBlendK
 * MPBankForce
 * MPBeginTurnDistance
 * MPOrientationBlendSpeed
 * MPOrientToPath
 * MPSpeed
 * MPSpeedForce
 * MPStopDistance
 * MPVelocityBlendSpeed
 * MU
 * NeverHurtThings
 * PauseTime
 * ProjectileHitShrapnel
 * Scale
 * ShootAttackRadius
 * ShotDelay
 * ShotsInGroup
 * SpeedForce
 * TurnSpeed
 * UpdateCullDistance
 * UseBoundingBox
 * WaitTime
 * WeaponBone1
 * WeaponModel1