EvilEngine/TRIG

This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.

Format
Triggers are placeable assets, so they start with their 0x54 byte header, then are followed by:


 * Trigger types (offset 0x09):
 * 0 - Box
 * 1 - Sphere


 * Trigger Position 0
 * Box - Front, Bottom, Left sides of box (absolute coordinates)
 * Sphere - Center (X, Y, Z) (absolute coordinates)
 * Trigger Position 1
 * Box - Back, Top, Righ sides of box (absolute coordinates)
 * Sphere - X is the sphere's radius. Y and Z are always 0.
 * Trigger Position 2
 * Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
 * Sphere - Always (0, 0, 0)
 * Trigger Position 3
 * Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
 * Sphere - Always (0, 0, 0)

Events

 * EnterPlayer
 * ExitPlayer