EvilEngine/DPAT

DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and permanently on level start.

Format
Dispatchers are object assets, so they start with their 0x8 byte header, and are immediately followed by the events.

Credits start
Parameters:
 * Widget asset - Credits

Start displaying a Credits asset. This dispatcher will be set as the "parent" of the credits.

Credits stop
Stop displaying the current Credits asset.

Credits ended
If this dispatcher is the parent of the currently running credits, it will receive this event when the credits have finished.