EvilEngine/COND

A conditional is an asset which evaluates a condition upon receiving the Evaluate event. It will fire a different event depending on the result (true or false). The "input value" (value of variable) is checked against the Evaluation Amount using the operation specified in Operation.

Format
Conditionals are object assets, so they start with their 0x8 byte header, then are followed by:

Operations

 * EQUAL_TO = 0,
 * GREATER_THAN = 1
 * LESS_THAN = 2
 * GREATER_THAN_OR_EQUAL_TO = 3
 * LESS_THAN_OR_EQUAL_TO = 4
 * NOT_EQUAL_TO = 5