EvilEngine/ATBL

Animation table.

BFBB

 * 0 - zEntPlayer_AnimTable
 * 1 - ZNPC_AnimTable_Common
 * 2 - zPatrick_AnimTable
 * 3 - zSandy_AnimTable
 * 4 - ZNPC_AnimTable_Villager
 * 5 - zSpongeBobTongue_AnimTable
 * 6 - ZNPC_AnimTable_LassoGuide
 * 7 - ZNPC_AnimTable_Hammer
 * 8 - ZNPC_AnimTable_TarTar
 * 9 - ZNPC_AnimTable_GLove
 * 10 - ZNPC_AnimTable_Monsoon
 * 11 - ZNPC_AnimTable_SleepyTime
 * 12 - ZNPC_AnimTable_ArfDog
 * 13 - ZNPC_AnimTable_ArfArf
 * 14 - ZNPC_AnimTable_Chuck
 * 15 - ZNPC_AnimTable_Tubelet
 * 16 - ZNPC_AnimTable_Slick
 * 17 - ZNPC_AnimTable_Ambient
 * 18 - ZNPC_AnimTable_Tiki
 * 19 - ZNPC_AnimTable_Fodder
 * 20 - ZNPC_AnimTable_Duplotron
 * 21 - ZNPC_AnimTable_Jelly
 * 22 - ZNPC_AnimTable_Test
 * 23 - ZNPC_AnimTable_Neptune
 * 24 - ZNPC_AnimTable_KingJelly
 * 25 - ZNPC_AnimTable_Dutchman
 * 26 - ZNPC_AnimTable_Prawn
 * 27 - ZNPC_AnimTable_BossSandy
 * 28 - ZNPC_AnimTable_BossPatrick
 * 29 - ZNPC_AnimTable_BossSB1
 * 30 - ZNPC_AnimTable_BossSB2
 * 31 - ZNPC_AnimTable_BossSBobbyArm
 * 32 - ZNPC_AnimTable_BossPlankton
 * 33 - zEntPlayer_BoulderVehicleAnimTable
 * 34 - ZNPC_AnimTable_BossSandyHead
 * 35 - ZNPC_AnimTable_BalloonBoy
 * 36 - xEnt_AnimTable_AutoEventSmall
 * 37 - ZNPC_AnimTable_SlickShield
 * 38 - ZNPC_AnimTable_SuperFriend
 * 39 - ZNPC_AnimTable_ThunderCloud
 * 40 - XHUD_AnimTable_Idle
 * 41 - ZNPC_AnimTable_NightLight
 * 42 - ZNPC_AnimTable_HazardStd
 * 43 - ZNPC_AnimTable_FloatDevice
 * 44 - cruise_bubble::anim_table
 * 45 - ZNPC_AnimTable_BossSandyScoreboard
 * 46 - zEntPlayer_TreeDomeSBAnimTable

TSSM

 * CruiseBubble
 * NME_TYPE_COMMON
 * NME_TYPE_TIKI
 * NME_TYPE_TIKI_WOOD
 * NME_TYPE_TIKI_LOVEY
 * NME_TYPE_TIKI_QUIET
 * NME_TYPE_TIKI_THUNDER
 * NME_TYPE_TIKI_STONE
 * NME_TYPE_FIRST_SEE_TYPE
 * NME_TYPE_CRITTER
 * NME_TYPE_CRITBASIC
 * NME_TYPE_CRITJELLY
 * NME_TYPE_BUCKETJELLY
 * NME_TYPE_TURRET
 * NME_TYPE_TURBARREL
 * NME_TYPE_TURBARREL_V1
 * NME_TYPE_TURBARREL_V2
 * NME_TYPE_TURBARREL_V3
 * NME_TYPE_TURSPIRAL
 * NME_TYPE_TURPOPUP
 * NME_TYPE_TURTURNER
 * NME_TYPE_TURARTY
 * NME_TYPE_TURTRACE
 * NME_TYPE_STANDARD
 * NME_TYPE_FOGGER
 * NME_TYPE_FOGGER_V1
 * NME_TYPE_FOGGER_V2
 * NME_TYPE_FOGGER_V3
 * NME_TYPE_SLAMMER
 * NME_TYPE_SLAMMER_V1
 * NME_TYPE_SLAMMER_V2
 * NME_TYPE_SLAMMER_V3
 * NME_TYPE_FLINGER
 * NME_TYPE_FLINGER_V1
 * NME_TYPE_FLINGER_V2
 * NME_TYPE_FLINGER_V3
 * NME_TYPE_SPINNER
 * NME_TYPE_SPINNER_V1
 * NME_TYPE_SPINNER_V2
 * NME_TYPE_SPINNER_V3
 * NME_TYPE_POPPER
 * NME_TYPE_POPPER_V1
 * NME_TYPE_POPPER_V2
 * NME_TYPE_POPPER_V3
 * NME_TYPE_ZAPPER_V1
 * NME_TYPE_ZAPPER_V2
 * NME_TYPE_ZAPPER_V3
 * NME_TYPE_MERVYN
 * NME_TYPE_MERVYN_V1
 * NME_TYPE_MERVYN_V2
 * NME_TYPE_MERVYN_V3
 * NME_TYPE_BUCKOTRON
 * NME_TYPE_BUCKOTRON_V1
 * NME_TYPE_BUCKOTRON_V2
 * NME_TYPE_BUCKOTRON_V3
 * NME_TYPE_BUCKOTRON_V4
 * NME_TYPE_BUCKOTRON_V5
 * NME_TYPE_BUCKOTRON_V6
 * NME_TYPE_BUCKOTRON_V7
 * NME_TYPE_LAST_SEE_TYPE
 * NME_TYPE_FROGFISH
 * NME_TYPE_DENNIS
 * NME_TYPE_DENNIS_V1
 * NME_TYPE_DENNIS_V2
 * NME_TYPE_NEPTUNE
 * NME_TYPE_SBBAT
 * NME_TYPE_TONGUESPIN
 * NME_TYPE_MINDY
 * NME_TYPE_NPC_PAT
 * NME_TYPE_NPC_BOB
 * PlayerCar
 * PlayerPat
 * PlayerSB
 * PlayerSBTongue
 * PlayerSlide
 * SpongeBall
 * xHUD

StateIDs
Note: the lists are possibly incomplete.

BFBB

 * AlertIdle01
 * Attack01
 * AttackBegin01
 * AttackEnd01
 * AttackLoop01
 * BounceApex01
 * BounceLift01
 * BounceStart01
 * Bumped01
 * ButtSlide01
 * Carry_Idle
 * Carry_IdleItem
 * Carry_Pickup
 * Carry_PickupFail
 * Carry_PickupItem
 * Carry_Throw
 * Carry_ThrowItem
 * Carry_Walk
 * Carry_WalkItem
 * Clap01
 * Death01
 * Death02
 * Defeat01
 * Defeat02
 * Defeat03
 * Defeat04
 * Defeated01
 * Defeated02
 * DefeatedGoo01
 * DefeatedProjectile01
 * DefeatGoo
 * DJumpApex01
 * DJumpLift01
 * DJumpStart01
 * Fall01
 * FallHigh01
 * Fear01
 * Fidget01
 * Flee01
 * Hit01
 * Hit02
 * Hit03
 * Hit04
 * Hurt01
 * HurtBash01
 * HurtKnock01
 * HurtSmash01
 * Idle01
 * Idle01b
 * Idle01c
 * Idle02
 * Idle03
 * Idle04
 * Idle05
 * Inactive01
 * Inactive02
 * Inactive03
 * Inactive04
 * Inactive05
 * Inactive06
 * Inactive07
 * Inactive_sleep
 * JumpApex01
 * JumpMelee01
 * JumpStart01
 * Land01
 * LandRun01
 * LCopter01
 * LCopterHeadUp01
 * LedgeGrab01
 * LandHigh01
 * LassoAboutToDestroy
 * LassoDestroy
 * LassoEnemyFight
 * LassoEnemyLose
 * LassoEnemyRope
 * LassoEnemyWin
 * LassoFly
 * LassoGuide_Grab01
 * LassoGuide_Hold01
 * LassoGrab01
 * LassoHold01
 * LassoSwing
 * LassoSwingCatch01
 * LassoSwingCatch02
 * LassoSwingRelease
 * LassoThrow
 * LassoWindup
 * LassoYank01
 * Melee01
 * Move01
 * Notice01
 * PatCarry01
 * PatPickup01
 * PatThrowBegin01
 * PatThrowLoop01
 * Pray01
 * Respawn01
 * Run01
 * Run02
 * Run03
 * RunOutOfWorld01
 * Shiver01
 * SlipIdle01
 * SlipRun01
 * SpatulaGrab01
 * Spawn01
 * StunBegin01
 * StunFall
 * StunJump
 * StunLand
 * StunLoop01
 * TailSlide01
 * TailSlideDJumpApex01
 * TailSlideFall01
 * TailSlideJumpApex01
 * TailSlideJumpStart01
 * TailSlideLand01
 * Talk01
 * Talk02
 * Talk03
 * Talk04
 * Taunt01
 * Test01
 * Walk01
 * Walk02
 * Walk03
 * Yawn01
 * Yawn02
 * Yawn03
 * Yawn04
 * Unknown_486EE3C0 (Sandy's ATBL)

TSSM

 * AngryArena
 * Attack
 * Attack01
 * Attack02
 * Attack03
 * Attack04
 * Attack_Done
 * Attack_Left
 * Attack_Loop
 * Attack_Prep
 * Attack_Right
 * AttackEnd
 * AttackLoop
 * AttackStart
 * BbashMiss01
 * BbashStart01
 * BbashStart02
 * BbashStrike01
 * BBounceAttack01
 * BbounceStart01
 * BBounceStrike01
 * Bbowl01
 * BbowlRecover01
 * BbowlStart01
 * BbowlToss01
 * BbowlWindup01
 * BombLeft_Done
 * BombLeft_Loop
 * BombLeft_Prep
 * BombRight_Done
 * BombRight_Loop
 * BombRight_Prep
 * Boosting
 * BoulderRoll01
 * BoulderRoll02
 * BounceApex01
 * BounceLift01
 * BounceStart01
 * Bspin01
 * Bspin02
 * bungee_bottom_0
 * bungee_cycle_0
 * bungee_death_0
 * bungee_dive_0
 * bungee_hit_0
 * bungee_mount_0
 * bungee_top_0
 * ButtSlide01
 * Carry_HammerSpin
 * Carry_HammerSpinItem
 * Carry_HammerStart
 * Carry_HammerStartItem
 * Carry_HammerThrow
 * Carry_Idle
 * Carry_IdleItem
 * Carry_Pickup
 * Carry_PickupFail
 * Carry_PickupItem
 * Carry_Throw
 * Carry_ThrowItem
 * Carry_Walk
 * Carry_WalkItem
 * Cartwheel01
 * CartwheelEnd01
 * ChargeDone
 * ChargeLoop
 * ChargePrep
 * ChargeReset
 * ChargeSkid
 * ChargeTeeter
 * Crash
 * cruise_bubble_aim
 * cruise_bubble_fire
 * cruise_bubble_fire2
 * cruise_bubble_idle
 * Damage
 * Damage01
 * Damage02
 * Damage03
 * Damage04
 * Death
 * Defeat
 * Defeat01
 * Defeat02
 * Defeat03
 * Defeated01
 * Defeated02
 * Defeated03
 * Defeated04
 * Defeated05
 * DefeatedGoo01
 * DefeatedProjectile01
 * Defend
 * Deflect_Done
 * Deflect_Loop
 * Deflect_Prep
 * DJumpStart01
 * Down
 * Drive
 * DriveSlippy
 * Failed
 * Fall01
 * FallHigh01
 * Fast01
 * Fire
 * Flee
 * Fly
 * FuriousArena
 * FuriousTrench
 * Goo01
 * Goo02
 * GooDefeated
 * Hit
 * Hit01
 * Hit02
 * Hit03
 * Hit04
 * Hit05
 * Hit2
 * HitLeft01
 * HitRight01
 * Idle
 * Idle_Alert
 * Idle01
 * Idle02
 * Idle03
 * Idle04
 * IdleHide
 * IdleLob
 * Inactive01
 * Inactive02
 * Jump
 * JumpApex
 * JumpD
 * JumpDFall
 * JumpDLand
 * JumpFall
 * JumpLand
 * JumpLandSquash
 * JumpStart01
 * Land01
 * LandHigh01
 * LandRun01
 * LassoSwing
 * LassoSwingCatch01
 * LassoSwingCatch02
 * LassoSwingRelease
 * LeapDone
 * LeapPrep
 * LeapLoop01
 * LeapLoop02
 * LeapLoop03
 * LeapLoop04
 * LedgeGrab01
 * Lob
 * Melee01
 * Melee02
 * MeleeDone
 * MeleeHover
 * MeleeLoop
 * MeleePrep
 * Move
 * Move_Alert
 * Notice
 * Outrage01
 * Outrage02
 * Outrage03
 * Pop_Down
 * Pop_Up
 * PopDown
 * PopUp
 * Pray
 * Recover
 * Reload
 * Reversing
 * Run01
 * Run02
 * Run03
 * RunOutOfWorld01
 * Scare_Done
 * Scare_Loop
 * Shoot
 * SlipIdle01
 * SlipRun01
 * Slow01
 * SpatulaGrab01
 * Spin_Loop
 * Spin_Prep
 * Spin_Throw
 * SpinLeft
 * SpinRight
 * Spook_Loop
 * Stun
 * Stun_Carry
 * Stun_Loop
 * Stun_Pickup
 * Stun_Prep
 * StunDone
 * StunLoop
 * StunPrep
 * StunFall
 * StunFall02
 * StunJump
 * StunJump02
 * StunLand
 * StunLand02
 * Success
 * TailLeft
 * TailRight
 * Talk01
 * Talk02
 * Talk03
 * Talk04
 * Taunt
 * Taunt01
 * Taunt02
 * Taunt03
 * Taunt04
 * Taunt1
 * Taunt2
 * TongueDJumpApex01
 * TongueDone
 * TongueFall01
 * TongueJump01
 * TongueJumpXtra01
 * TongueLand01
 * TongueLoop
 * TonguePrep
 * TongueSlide01
 * TongueStart01
 * TongueTumble01
 * Toss_Loop
 * Toss_Prep
 * Up
 * Victory
 * Victory01
 * Victory02
 * Victory03
 * Victory04
 * Walk01
 * WalkLeft
 * WalkRight
 * WallFall01
 * WallFlight01
 * WallFlight02
 * WallLand01
 * WallLaunch01
 * WallStick01
 * Unknown_245EE443 (SpongeBob's ATBL)
 * Unknown_747416B0 (SpongeBob's ATBL)
 * Unknown_C80BCF52 (SpongeBob's ATBL)