EvilEngine/LODT

A LOD table defines how models should look based on their distances from the in-game camera. A model can have up to 4 levels of detail, each level being a separate version of the model, spaced at increasing distances from the camera. Once the maximum distance is reached, the model starts fading out of view.

Format
The asset data starts with an int which defines the amount of entries in the LOD table, then the entries themselves.

zLODTable
Offset [-4] only applies to BFBB