EvilEngine/DYNA/game object:Teleport

This asset defines a Teleport Box, which is used for quick travel to another area within a level. Typically, they are defined in pairs, where the 1st one warps to the 2nd one and the 2nd one warps back to the 1st one. However, a Teleport Box can warp to any other Teleport Box in the level, and therefore any number of Teleport Boxes can be linked together.

Its position is defined by a Marker, which the game uses to place an instance of the teleportation_box_bind model (boot.hip) in the world. It is not possible to change the rotation or scale of a Teleport Box.

Note that you do not need to manually create a trigger around the teleport box to open it, it opens automatically when the player walks close up to it.

Events

 * Open Teleport Box
 * Close Teleport Box