EvilEngine/TRIG

TRIG
This asset defines an entry for a trigger, a volume of space which can detect what happens within it and send events to other assets accordingly.

Format

 * Trigger Position 0
 * Box - Front, Bottom, Left sides of box (absolute coordinates)
 * Sphere - Center (X, Y, Z) (absolute coordinates)
 * Trigger Position 1
 * Box - Back, Top, Righ sides of box (absolute coordinates)
 * Sphere - X is the sphere's radius. Y and Z are always 0.
 * Trigger Position 2
 * Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
 * Sphere - Always (0, 0, 0)
 * Trigger Position 3
 * Box - Three seemingly random values in the range of 0xCDCDCDB7 to 0xCDCDCDDA. The meaning of this vector is unknown and is probably unused.
 * Sphere - Always (0, 0, 0)