Essentials Series/Sound and Music

This page is part of the Essential Series modding tutorials. It covers exporting and importing the game's sound and music using Industrial Park.

Exporting
In BFBB, sounds are stored in SND (sound effects), SNDS (music and voices) and SNDI (headers) assets usually in HOP files. Most of the game's sounds (effects and voices) are in each individual level that uses them, but music is contained in MNU5.HIP.

To export a SND or SNDS asset, navigate to it in Industrial Park's Archive Editor and click Edit Data. Click Export Sound Data and a file browser dialog will open, allowing you to save the sound.
 * If you're using a Xbox archive, this is a WAV sound which can be played immediately.
 * On GameCube (BFBB and Scooby), it's a DSP file which you can use this Audacity fork with DSP support (or another tool of your choice) to import and convert to other formats such as WAV or MP3.
 * On GameCube (Movie/Incredibles/ROTU), this is a FSB3 file.
 * On PS2, this is a VAG file.

Importing
To import a custom audio file, it must be:
 * On Xbox, a WAV file.
 * On GameCube (BFBB and Scooby), a mono DSP file which you can export from the Audacity version linked above (or another tool of your choice).
 * On GameCube (Movie/Incredibles/ROTU), a FSB3 file.
 * On PS2, a VAG file.

To import a custom audio file (or one exported from another HOP file), simply check the "Trim header and send it to SNDI" checkbox in the Asset Data Editor and click on Import Sound Data. You can do this on an existing sound asset, or on one you duplicated/renamed. Choose your source file in the file browser dialog and Industrial Park will automatically split the header from it and place it in the SNDI file.

Jaw Data
Jaw Data is contained in the JAW asset and refers to lip-syncing data for character mouths. You can use this plugin to create jaw data from an audio file in Audacity; then use the Import Jaw Data button in the Asset Data Editor for the sound asset to import it. This video contains a guide on doing that.

Sound Effects
See the Sound Effects tutorial for a guide on playing the sound ingame.

Links

 * Video version of the above tutorial
 * Older video tutorial on replacing sounds with a hex editor