EvilEngine/Binary

= Binary Asset Formats =

Explanation
Assets stored in a binary format are typically only specific to the game they are made for and are not easy to just open right up. let's use Heavy Irons LightKit Asset (.LKIT) just for an example. It is an asset specific to Heavy Iron Studios, and uses it's own custom format, written just for Heavy Iron's games, in which gives them the "Binary" name, as they aren't a regular file format, and are custom. Although almost all of BFBB's, The SpongeBob SquarePants Movie, and others assets have all been figured out if not all the way figured out.