Asset porting

This page explains how to use the latest version of Industrial Park to import an object such as a tiki, enemy or character that was not originally present in a level so you can use them.

Steps
1. Go to this page and download the HIP file of the object you want ported.

2. In Industrial Park, open your destination HOP file. Click on Edit -> Import HIP Archive and select the HIP of the object. This will import all assets from that HIP into your level's HOP, and will also merge the SNDI assets of both files into one.

3. If you are prompted about overwriting, click Yes.

4. Now, your object should already work in the level; you can place a template of the object in your level or set it up yourself.

Note: it is also possible to, instead of importing the assets from one of the HIPs above, copy the assets yourself using HipHopTool or Industrial Park's copy and paste feature. You can do this for objects without a HIP above, for example.

Links

 * Video tutorial on asset porting
 * This video shows a bit of how importing assets works