EvilEngine/MVPT

This asset defines move points. Enemies usually have a few MVPT to move along. Platforms and other objects also refer to this asset.

Format
int assetID byte assetType // 0x0D for MVPT byte[2] Unknown // usually 00 1D but sometimes different float[3] XYZ Position byte[4] // 27 10 01 00, 27 10 00 00 for ZONE type int amountOfAdditionalAssetIDs float[3] XYZ Scale int[amountOfAdditionalAssetIDs] additionalAssetIDs // other MVPTs