EvilEngine/MODL

The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.

The model's textures are loaded from RWTX assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.

rwio Plugin for 3ds Max
The rwio plugin for 3ds Max allows importing and exporting of some of the game's MODL assets. You can edit and import new models from 3ds Max to the game using this plugin.

These are the settings that should be in the plugin's exporter for it to work ingame (note: it is possible that other settings also work, depending on your model's needs):