Adding Vertex Color To Models

= Information = On August 7th, 2019, user Penney16 figured out how to add vertex light and color to a model in BfBB. It successfully imported and displayed the modified vertex color and has only been tested to work on the GameCube version of BfBB. Other versions such as PlayStation 2 and Xbox have not been tested by the user. This guide will help you with adding vertex color to your models and custom models!

= Adding Custom Vertex Colors To Models = To add custom vertex color or vertex light to a model, like shown here, follow these steps...

Guide
Open up Industrial Park, and open your HIP and HOP pair for wherever your model is. Once you've found your model, select the DFF itself, NOT the Simple Object (SIMP). Once you've selected the DFF you want, click the "Edit Data" option, and click "Export." Save it as the "RenderWare Stream (raw BSP/DFF)" option and save it wherever you would like it to be. Next open up 3DS Max, assuming you have the RenderWare Input Output (RWIO) plugin installed, import your DFF we just exported into 3DS Max. Next, select ONLY the model, no bones, (usually named Object001) and click the "Modifiers" tab, which is the blue rainbow looking thing. Once there, click the "Modifier List" drop-down menu, and scroll down until you find "VertexPaint". Click on it to add the modifier to the model, and a menu with vertex paint tools will pop up on the left of 3DS Max. Once the vertex paint modifier is added, you can now add custom colors and light to your model! In the left window that popped up you have a few tools. The yellow bar you see is where you can select a custom color. The pink icon on top of it is the eraser, and the red brush icon above that allows you to paint a custom color, or multiple colors, while the paint bucket icon lets you paint the model all one color. Once you use these tools, and paint or color your model how you want, export your model as DFF with the recommended settings and save it wherever you want. The last step, once your model is saved where you want it, go back to industrial park, click edit data on the model again, but this time click "Import" and browse to your vertex modified model. Once your model is replaced and imported, save your HIP and HOP archives, and test your new vertex colored model in-game!