Hud (Dynamic Type)

This page contains the format of the DYNA types which inherit from Hud. All offsets are relative to 0x10 (start of the type-specific data in DYNA assets).

Note: the X and Y coordinates of all Vector3s in HUD assets are measured in screen coordinates (0 to 1). The Z coordinate is distance from the camera which is only useful for Z-buffering (there is no visible size difference).

hud
hud:meter:font, hud:meter:unit, hud:model, and hud:text all inherit from this.

hud:meter
hud:meter:font and hud:meter:unit both inherit from this.