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Welcome to the BFBB Wiki!

Modding
Here, you will find useful information and documentation about findings, exploration and modding of Heavy Iron games.

Heavy Iron Studios created and used the same engine across 5 games:


 * Scooby-Doo! Night of 100 Frights
 * SpongeBob SquarePants: Battle for Bikini Bottom
 * The SpongeBob SquarePants Movie
 * The Incredibles
 * The Incredibles: Rise of the Underminer

SpongeBob SquarePants: Battle for Bikini Bottom is the most well-known and has the biggest community out of all of these games, so most of the information here is being compiled from research specifically on that game. However, many concepts and file formats are common throughout these 5 games. This wiki is meant to provide technical info on the game engine from all games, not just BFBB. Feel free to contribute any knowledge you may have on any of these games.

All games also use the RenderWare Engine, a graphics engine developed by Criterion Software which was very popular and frequenly used in early 2000's games due to ease of use and portability between four systems (PC, PS2, GameCube and XBOX).

Modding guides

 * Setting up Dolphin for Modding
 * Asset Porting
 * Sound and Music
 * Playlist of video tutorials covering various subjects
 * Basic Asset Editing (depreciated)

Formats

 * Data Types
 * Assets
 * Events
 * HIP/HOP Format
 * SDF Format
 * Sound Format

Game/Disc Filesystem

 * SpongeBob SquarePants: Battle for Bikini Bottom
 * Scooby-Doo: Night Of 100 Frights
 * The Spongebob Squarepants Movie Game
 * The Incredibles
 * The Incredibles: Rise of the Underminer

Exploits/Glitches

 * Cruise boosting
 * Hand disable
 * L clipping
 * Save Game glitch
 * Sponge-Glide
 * SpongeBall storage