EvilEngine/PKUP

Format
Pickups are entity assets, so they start with their 0x54 byte header, then are followed by:

Note: the model asset ID for all PKUPs is 0x94E25463, which is the ID for pickups.MINF.

Types (0x09)

 * 0x10 - Artwork
 * 0x13 - Underwear
 * 0x24 - Sock
 * 0x2E - Golden underwear
 * 0x27 - Steering wheel
 * 0x34 - Green shiny object
 * 0x3B - Yellow shiny object
 * 0x3E - Red shiny object
 * 0x40 - SpongeBall
 * 0x81 - Blue shiny object
 * 0xBB - Power crystal
 * 0xCB - Purple shiny object
 * 0xDD - Golden spatula
 * 0xBC - Scooby snack
 * 0xEC - Scooby snack box
 * 0x28 - Clue
 * 0x5C - Savepoint
 * 0x80 - Shovel
 * 0x86 - Snackgate

Events

 * Mount
 * Pickup
 * Drop pickup