EvilEngine/LKIT

Format
Header:

Light:

Color values are in BGR order (Blue, Green, Red). In BFBB, these get automatically normalized to values between 0 and 1.

The direction vector determines what direction a directional light will point to. This does not point to a particular spot, but rather at an angle all throughout the map. These values can be positive or negative.

The other vectors serve no apparent purpose.