EvilEngine/SHRP

This asset defines data for shrapnel.

Format
The asset data starts with a 0xC byte header:

After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size:


 * Type 3 (particle) - 0x1D4
 * Type 4 (model) - 0x90
 * Type 6 (sound) - 0x4C

The entries have the following structure: