EvilEngine/MINF

This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.

Param Types
Note: the lists are possibly incomplete.

BFBB

 * AlertTime
 * AttackFOV
 * AttackFrames01
 * AttackFrames01a
 * AttackFrames01b
 * AttackFrames02
 * AttackFrames02a
 * AttackFrames02b
 * AttackFrames03
 * AttackFrames03a
 * AttackFrames03b
 * AttackPeriod
 * AttackRadius
 * AttackSize01
 * Bogus_Share
 * BoundMainCenter
 * BoundMainExtent
 * BoundMainIsBox
 * DelayFidget
 * DetectHeight
 * DetectOffset
 * DetectRadius
 * DistShadowCast
 * Empty
 * EndTag_INIOnly
 * EndTag_PropsOnly
 * EndTag_Shared
 * EsteemSlotA
 * EsteemSlotB
 * EsteemSlotC
 * EsteemSlotD
 * EsteemSlotE
 * FactorAccel
 * FactorDrift
 * FactorElasticity
 * FactorGravKnoc
 * FactorMass
 * FirstMovepoint
 * HitPoints
 * MoveSpeed
 * NonRandomTalkAnims
 * ScaleModel
 * ShadowCacheRadius
 * ShadowRasterRadius
 * SoundRadius
 * StunTime
 * TestCount
 * TurnSpeed
 * VtxAttack
 * VtxAttack1
 * VtxAttack2
 * VtxAttack3
 * VtxAttack4
 * VtxAttackBase
 * VtxDmgFlameA
 * VtxDmgFlameB
 * VtxDmgFlameC
 * VtxDmgSmokeA
 * VtxDmgSmokeB
 * VtxDmgSmokeC
 * VtxExhaust
 * VtxEyeball
 * VtxGen01
 * VtxGen02
 * VtxGen03
 * VtxGen04
 * VtxGen05
 * VtxPropel

TSSM

 * IsBucketHead
 * Shrapnel