EvilEngine/VIL

VIL
This asset defines an entry for an NPC, enemy, tiki and others.

Format
int assetID byte assetType // 0x2B for VIL byte numEvents byte[6] Unknown // usually 00 1D 01 00 00 02 but sometimes different int2 null int null int2 unknownAssetID int null int null float[3] XYZ Position float[3] XYZ Scale float[5] Unknown int MINFid // asset ID for MINF of entry int null int null int unknownAssetID int null int32 MVPTid // asset ID for MVPT entry int32 DYNAid // for NPCs, taskbox entry 1 int32 DYNAid2 // for NPCs, taskbox entry 2 event[numEvents] events