EvilEngine/CSN

Format
The asset data starts with a main header, which is also present in the CTOC asset.

Raw Data
This section contains all MODL and JDTM assets. Its size and offset are defined in the main header.

TimeChunk
Every timechunk has a 0x10 byte header:

The entries have the following structure:

Camera
Camera is different in Night of 100 Frights. This is BFBB/TSSM only.

MorphTarget
Only present in Night of 100 Frights.