EvilEngine/SGRP

Format
SGRP are object assets, so they start with their 0x8 byte header, then are followed by:

Sound Entry
{| class="wikitable" ! Offset !! Type !! Variable !! Description
 * 0x0 || Asset ID || soundAssetID || SND/SNDS
 * 0x4 || float || unknown || usually between 0-1
 * 0x8 || ? || unknown || usually 0
 * 0xC || ? || unknown || usually 0
 * 0x8 || ? || unknown || usually 0
 * 0xC || ? || unknown || usually 0
 * 0xC || ? || unknown || usually 0
 * 0xC || ? || unknown || usually 0