EvilEngine/PLAT

This asset usually defines an entry for a moving object.

Format: Battle For Bikini Bottom
PLAT are entity assets, so they start with their 0x54 byte header, then are followed by:

Format: The Spongebob Squarepants Movie
PLAT are placeable assets, so they start with their 0x50 byte header, then are followed by:

Types (0x09)

 * 0 - Platform
 * 4 - Mechanism
 * 5 - Pendulum? (unused)
 * 6 - Conveyor Belt
 * 7 - Falling Platform? (unused)
 * 8 - FR? (Forward/Return?) (unused)
 * 9 - Breakaway Platform
 * 10 - Springboard
 * 11 - Teeter-Totter
 * 12 - Paddle
 * 13 - Fully Manipulable

Events

 * Forward
 * Reverse
 * Run
 * Arrive